There has been a lot of talk about this matter, and several different conclusions by different people.
But do we actually have some facts?
The way I understood from all I've read, there's 2 ways of doing OpenGL on Vista:
But do we actually have some facts?
The way I understood from all I've read, there's 2 ways of doing OpenGL on Vista:
- OpenGL > DirectX "wrapper" by Microsoft, can be run while Aero is on
- Full OpenGL ICD - You just need to shut down Aero to use this, which is what you want to do anyway when running games in fullscreen mode.