The new EDGE has a great article on Virtua Fighter 5:
There were some other interesting points as well. They say the current gameplay has been heavily tweaked relative to the version they are showing around at location tests. They also talked a bit about the differences between PC and traditional arcade/console development and the lack of familiarity with the PC platform in Japan.
There have been some comments regarding the fighters' skin looking plastic -- what's your response to that?
Initially, we drew the skin very realistically, but when we watched the game in motion, we realized that the characters were difficult to spot. So we opted to rather keep to our 'sense of realism' approach.
How well do you think you're making use of the Lindbergh board's resources?
I'd say we're pushing the board almost to its limit. It's hard to estimate the precise level, but I'd say somewhere around 95 per cent. VF5 is the perfect title to use the board's power.
There were some other interesting points as well. They say the current gameplay has been heavily tweaked relative to the version they are showing around at location tests. They also talked a bit about the differences between PC and traditional arcade/console development and the lack of familiarity with the PC platform in Japan.