Spacecraft have been collecting vast amounts of topographic data from various planets for some years now, and I've always wanted a program that would display that as 3-d terrain and let you wander around in real-time. I realized that Humus' Infinite Terrain demo got me most of the way there, so I decided to finish the job.
This demo will display the most detailed Mars Global Surveyor topographic data available as terrain.
Not much new specifically 3d here, although I did add support for nVidia's vertex array range extension to Humus' terrain code which should help performance on nVidia cards.
Thanks to Humus for doing all the tricky stuff and making his code available for others edification.
This demo will display the most detailed Mars Global Surveyor topographic data available as terrain.
Not much new specifically 3d here, although I did add support for nVidia's vertex array range extension to Humus' terrain code which should help performance on nVidia cards.
Thanks to Humus for doing all the tricky stuff and making his code available for others edification.