Jawed
Legend
It's around a year old now:
http://www2.ati.com/developer/gdc/D3DTutorial10_Half-Life2_Shading.pdf
Jawed
http://www2.ati.com/developer/gdc/D3DTutorial10_Half-Life2_Shading.pdf
Jawed
hovz said:the source engine supports vertex lighting. theres no mention of any per pixel lighting in any documentation of the engine, but vertex lighting is mentioned many times.
and cry engine supports real time shadowing that reacts to light sources. again are we talking about the games or the engine. if we are going by the games then half life 2 gets completely blown out of the water.
You guys actually believe Source can hold a candle to the CryEngine? Seriously, that's the biggest load of crap I've ever heard.
Ragemare said:...but it's better than haveing an engine that only supports the graphical spangles and not much else I.E Doom 3 engine.
ANova said:Source could easily be updated to achieve the same level set of features as UE3.
I don't see why not. Just look at the modifications developers have made to other engines, such as Unreal Engine 2.0 (Deus Ex 2, Lineage 2) or Quake 3 (eh. . . pick a game). Heck even the almighty CryEngine was originally released as a SM2.0 engine.XxStratoMasterXx said:ANova said:Source could easily be updated to achieve the same level set of features as UE3.
Sure it can...NOT
I think there are deeper underlying reasons for his stubborn attitude.Ostsol said:I don't see why not. Just look at the modifications developers have made to other engines, such as Unreal Engine 2.0 (Deus Ex 2, Lineage 2) or Quake 3 (eh. . . pick a game). Heck even the almighty CryEngine was originally released as a SM2.0 engine.XxStratoMasterXx said:ANova said:Source could easily be updated to achieve the same level set of features as UE3.
Sure it can...NOT
DemoCoder said:Epic seems more focused on technology, with the initial games, like iD, merely being demos of the engine.
Morgoth the Dark Enemy said:Quick question, since this thread seems to be dedicated to discussing the various engines available.Why does nobody mention the Starbreeze engine used in Riddick?It seems to produce good results.Does anybody have experience in working with it?
like iD, merely being demos of the engine
MarkRein said:...
Even with this early UNOPTIMIZED version of the engine we do these same demos on a Shuttle PC we carry around when we visit prospective licensees and they run just fine on a single 6800GT with an Athlon 64 3400 at 1024x768. A 6600GT could run these just as well at 800x600. A 6600 GT card will be pretty cheap by the time we ship a game with this tech.