overclocked
Veteran
In the VS3 unit´s in NV40 do they have a texture unit "comparable" to the one in the fragmentpipe and/or what´s the difference? I heard something about 4 samples is this correct?
In term´s of use i think Chalnot refered to the nV "dev" guide, they mentioned IL2-Pacific Fighters using it for water(only game so far?).
I looked at some fps number´s with and without this feature enabled and there was quite some performance hit, whitout VS3 capable hardware from ATI so far or refresh from nVidia is it possible to make any judgement of the performance on NV40´s Vertextexturing and also possible improvement´s that can be made in R520 for ex.
As i also understand you can use this feature for clothes-animation and there was some demo PVR(?) that didn´t work first. Is it this kind of effect´s that this feature is useable for and will we see more of it in future engines, UE3 and Stalker comes to mind.
Last also as i don´t have VS3 capable hardware but love the IL2 series is there big quality difference in the water when using this feature?
In term´s of use i think Chalnot refered to the nV "dev" guide, they mentioned IL2-Pacific Fighters using it for water(only game so far?).
I looked at some fps number´s with and without this feature enabled and there was quite some performance hit, whitout VS3 capable hardware from ATI so far or refresh from nVidia is it possible to make any judgement of the performance on NV40´s Vertextexturing and also possible improvement´s that can be made in R520 for ex.
As i also understand you can use this feature for clothes-animation and there was some demo PVR(?) that didn´t work first. Is it this kind of effect´s that this feature is useable for and will we see more of it in future engines, UE3 and Stalker comes to mind.
Last also as i don´t have VS3 capable hardware but love the IL2 series is there big quality difference in the water when using this feature?