Inane_Dork said:I think you're more likely to gain useful insight in thinking of reasonable scenarios and what usage is like in them. For instance, I wouldn't expect more than one thread on the XeCPU to be generating or shading vertices simply due to graphics state synchronization. Sure, you could work it otherwise, but I would expect no more in the general case.
It was a "crazy academic extreme" afterall In "reasonable" situations, or pretty much any other as far as I can see, the outcome favours PS3 on both fronts, but to different degrees on those fronts. The reasonable situations are actually the most interesting ones I think.
Inane_Dork said:True, but you always gain performance on Xenos from that, whereas you only gain a speedup on RSX when you're pixel shader bound. It's the mixed blessing/curse of dedicated hardware.
EDIT: You don't *always* get a speed up on Xenos, but you're much more likely to get more work done in its case.
Can you elaborate a little?