Jawed
Legend
In R420 and NV40/G70, the vertex shaders are arranged as 6-way or 8-way MIMD.
In Xenos the vertex shaders are (effectively) arranged as 16-way SIMD, with a possibility of making a 3-way super-MIMD grouping, i.e. each of the three banks of ALUs could be executing different instructions.
Keeping it simple for a second, what's the effect of an SIMD architecture in Xenos versus the MIMD architecture of more conventional GPUs in vertex shading?
Why do conventional GPUs use an MIMD architecture as opposed to SIMD?
Will Xenos's SIMD architecture be a disadvantage for vertex shading?
Jawed
In Xenos the vertex shaders are (effectively) arranged as 16-way SIMD, with a possibility of making a 3-way super-MIMD grouping, i.e. each of the three banks of ALUs could be executing different instructions.
Keeping it simple for a second, what's the effect of an SIMD architecture in Xenos versus the MIMD architecture of more conventional GPUs in vertex shading?
Why do conventional GPUs use an MIMD architecture as opposed to SIMD?
Will Xenos's SIMD architecture be a disadvantage for vertex shading?
Jawed