Using Cg for benchmarking

Would using Cg shaders be a reasonable option to benchmark shading hardware?

  • Yes, but don't use it too much, because it isn't well representative of future games.

    Votes: 0 0.0%
  • No, it is way too nVidia biased.

    Votes: 0 0.0%
  • No, there are better ways to benchmark shading capabilities ( please specify )

    Votes: 0 0.0%

  • Total voters
    296
A Article on this would be very interesting, find some common shader programs, and compile them with both CG & HLSL and compare.

:?: :?:
 
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