Hello everyone,
I've had that idea of using nVidia's Cg tools and FRAPS to benchmark hardware shading speed. Seems insane? Well, maybe it isn't...
By using Cg for benchmarking, we *are* doing the same thing as a few games are doing in the next few months.
And we also unable nVidia to say their hardware isn't exposed in a favorable light. Sure, ATI might complain - but you could always do a HLSL port if required. Although I believe that's useless, becaue nVidia's DX9 profile is probably VERY near of DX9's HLSL compilation, nVidia even developped it with them they claim, eh...
Using Cg for benchmarking, we'd really be able to proof ( or disproof, or whatever ) that nVidia's NV3x shading power is inferior. I'm not saying we should forever use that either - but It'd be a nice, 100% GPU-limited test.
I don't know which tool to use for benchmarking yet, I'm considering using Cg's book "Tutorial Examples" system, and simply change the used Cg programs used. I don't think that's public so using something else might be required...
Feedback, comments?
Utar
I've had that idea of using nVidia's Cg tools and FRAPS to benchmark hardware shading speed. Seems insane? Well, maybe it isn't...
By using Cg for benchmarking, we *are* doing the same thing as a few games are doing in the next few months.
And we also unable nVidia to say their hardware isn't exposed in a favorable light. Sure, ATI might complain - but you could always do a HLSL port if required. Although I believe that's useless, becaue nVidia's DX9 profile is probably VERY near of DX9's HLSL compilation, nVidia even developped it with them they claim, eh...
Using Cg for benchmarking, we'd really be able to proof ( or disproof, or whatever ) that nVidia's NV3x shading power is inferior. I'm not saying we should forever use that either - but It'd be a nice, 100% GPU-limited test.
I don't know which tool to use for benchmarking yet, I'm considering using Cg's book "Tutorial Examples" system, and simply change the used Cg programs used. I don't think that's public so using something else might be required...
Feedback, comments?
Utar