Just fyi, no game should ever stutter due to too little texture memory. Stuttering isn't just caused by swapping textures in and out: it's caused by inefficient texture caching algorithms. I've seen stutters come and go over many driver revisions over the years. It shouldn't ever happen. But it does.
The only thing you should ever have to worry about with having not enough memory is slightly lower framerates. But, unfortunately, we get stuttering that comes and goes.
The only thing you should ever have to worry about with having not enough memory is slightly lower framerates. But, unfortunately, we get stuttering that comes and goes.