Untold Legends: Dark Kingdom screens (aka boooo SOE)

BlueTsunami said:
I was thinking about posting some nice photoshops of these images of UTL but the thread has been civil so far. Obviously though, the images are not that pretty. Hopefully seeing it in its full res it may look better. Not really working with much though.
OA forums had one I think....
 
nintenho said:
Pardon my noobiness, but how much of a difference is there between 1080P and 1080P? I know that 1080P is a higher resolution, but how much higher?
None :p

1080p is twice the resolution of 1080i.
1920x1080
vs
1920x540
 
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It is twice the temporal reolution but the same amount of spatial resolution.

Meaning 1080p displays twice as many pixels per second, but 1080i displays the same amount of image detail.

When people state 1080p is twice the resolution it's extremely misleading, you're not getting any more image detail whatsoever, you're simply getting more pixels per second because 1080p displays twice as many frames.
 
Brimstone said:
False

The image has a resolution of 1920x1080 for 1080i.
Well it is sending out 1920x540 lines every alternating frame to form an image witha resolution of 1920x1080, but thats hardly the same thing as sending the complete source of 1920x1080 in one pass.
 
The resulting image on screen is the same image quality.

Sending alternating frames is hardly the same thing as displaying half as much image detail.

Again, it's all about whether you're talking about temporal resolution which is resolution over time, or if you're talking about spatial resolution which is the actual level of detail in the image. 1080p twice the temporal resolution, but the same spatial resolution.

Saying 1080i is 1920x540 gives the impression the image has half as much spatial resolution, which is false. At 30fps 1080p would deliver 62million pixels per second, 1080i just 31million. But the spatial resolution(which determines the level of image detail) for both remains 1920 x 1080
 
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1080i has a field rate of 50 or 60 hertz. Each field is 1920 by 540. When displayed on a TV two corresponding 1920 by 540 frames 'combine' to create the illusion of the full 1920 by 1080 resolution at 25 or 30 frames per seconds. 1080i works best on CRTs IIRC and is not suited to TV sets based on digital technologies (hence the need for progressive scan).

1080p at 30 frames per second has the same amount of imformation as 1080i at 60Hz. 1080p results in a sharper image on digital TVs that support it. If there were CRTs that supported 1080p (hell even 720p) natively then it would look better as well.

I'm not sure how it works but if you want a game to run at 60fps at 1080i then you'll will only have half the vertical resolution.
 
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Nicked said:
Well it is sending out 1920x540 lines every alternating frame to form an image witha resolution of 1920x1080, but thats hardly the same thing as sending the complete source of 1920x1080 in one pass.

If you plug in you game console like a Gamecube on a TV and compare 480i to 480p you don't notice much difference although 480p does produce a better image, it's not that much of an improvement.

I've seen 1080i material on a 1080p HDTV (Sony SXRD), and the image quality is incredible.
 
Bad_Boy said:
Anyone who thinks this game wont look better before november needs help immediately. :D
It'll probably look better, sure.
But I'm still baffled at the timing of this release. Surely burying these screens amongst E3 would have been better.
 
nintenho said:
Pardon my noobiness, but how much of a difference is there between 1080P and 1080P? I know that 1080P is a higher resolution, but how much higher?

1080i and 720p have about the same amount of pixel count per update. (1,036,800 pixels vs 921,600 pixels).

1080p has twice the amount of pixel count per update than 1080i (2,073,600 pixels vs 1,036,800 pixels).

1080p has more than twice the amount of pixel count per update than 720p (2,073,600 pixels vs 921,600 pixels).
 
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