Bad_Boy said:Anyone who thinks this game wont look better before november needs help immediately.
Shogmaster said:1080i and 720p have about the same amount of pixel count per update. (1,036,800 pixels vs 921,600 pixels).
1080p has twice the amount of pixel count per update than 1080i (2,073,600 pixels vs 1,036,800 pixels).
1080p has more than twice the amount of pixel count per update than 720p (2,073,600 pixels vs 921,600 pixels).
scooby_dooby said:Which has more image detail, 720p or 1080i? What about 1080i vs 1080p? I don't care about pixels per update, but image resolution/quality.
This is a good example of why temporal resolution is misleading. If you look at temporal resolution 720p appears to show nearly as much detail as 1080i, but in reality, the 1080i image has twice the detail.
weaksauce said:but you can't have 60fps with interlaced.
If they were to throw in 50 enemies on screen at once, that might improve things. Not much though, now I come to think of it. The lighting and shadowing is just plain weak. But they do have 6 month to write a new lighting and shadowing engine.Gollum said:Okay looking just about sums it up.
It suffers the fate of so many next-gen titles so far: high-res everything is just not impressive enough to really set it apart. They've got some time left to tweak, but it'd be a miracle if this turned out to be anything more than a "decent" looking title. Maybe the gameplay is it's saving grace, who knows?
Dr Evil said:Umm yes you can. Your information is very false, starting with your post one prior to the last. Gt3 was for example 60fps and atleast the Pal-version didn't support progressive. Progressive or not it has nothing to do with framerates. infact it's easier to get 60fps on interlaced, because it's not as taxing to the system.
Anyways 480 progressive looks so much better than 480 interlaced on a big display that it's not even funny, I refused to play games on my 61" if they don't support progressive, because they look like a mess compared to 480P.
weaksauce said:If it requires 2 frames to see one image how can it be 60fps if it's only 60hz?
weaksauce said:If it requires 2 frames to see one image how can it be 60fps if it's only 60hz?
Shifty Geezer said:If they were to throw in 50 enemies on screen at once, that might improve things. Not much though, now I come to think of it. The lighting and shadowing is just plain weak. But they do have 6 month to write a new lighting and shadowing engine.
scooby_dooby said:anyone who thinks this is even CLOSE to 'ok' for next-gen consoles needs to take 2 hours of GRAW and call me in the morning....
Ben-Nice said:Hmm comparing the worse looking PS3 game to the best looking 360 game . Good comparison . Why don't you compare this to some Next-Gen goodness like the Outfit. Now that's next gen just like most of the 360 launch titles were.....NOT.
Ben-Nice said:Hmm comparing the worse looking PS3 game to the best looking 360 game . Good comparison . Why don't you compare this to some Next-Gen goodness like the Outfit. Now that's next gen just like most of the 360 launch titles were.....NOT.
assen said:Well, actually the Outfit gameplay movies looked way, way better than this.
scooby_dooby said:Who was comparing anything? All I'm saying is that after you sit down with GRAW for a while, you will not accept this junk as 'next-gen', a game like GRAW gives you a good appreciation for the potential of these consoles, and what they can really do.
This isn't 'ok' it's not even close, especially for a late 2006 title.