http://unrealtechnology.com/html/technology/ue30.shtml
Hmm, going back to the old ways of light pre-computation Epic? Interesting...
Also, notice some of the new screens on the site, they look pretty good, but I don't know, some of them look pretty...average.
The renderer doesn't seem to be spectacular in itself. It's more the artwork that makes it look kickass.
What really excites me the most with this engine are the tools! They look godlike!
Unreal Technology Website said:Directional Light Mapping enables the static shadowing and diffuse normal-mapped lighting of an unlimited number of lights to be precomputed and stored into a single set of texture maps, enabling very large light counts in high-performance scenes.
Hmm, going back to the old ways of light pre-computation Epic? Interesting...
Also, notice some of the new screens on the site, they look pretty good, but I don't know, some of them look pretty...average.
The renderer doesn't seem to be spectacular in itself. It's more the artwork that makes it look kickass.
What really excites me the most with this engine are the tools! They look godlike!