Usually the marketing shots companies put out have some extra anti-aliasing on them but the actual graphics, lighting, model detail, textures look the same. But with Unreal Engine based games the actual in game graphics look like a completely different with a huge overall reduction in detail compared to the marketing shots.
Is there something particular about this one engine that makes it easy for companies to put out screenshots that have such a huge difference in quality from the actual graphics you see in game?
Is there something particular about this one engine that makes it easy for companies to put out screenshots that have such a huge difference in quality from the actual graphics you see in game?