RenegadeRocks
Legend
Do you have examples of this?
I think I have just provided an example of this up there ! The lighting on the face of the character, 3 lights with soft shadows never happened as far as I know.
Do you have examples of this?
I said "engine".
The engine in the game compared to the bullshit shots lacks the depth of field, lightning, polygon detail, textures, texture filtering, (soft)shadows, anti-aliasing, hdr, and whatever aspect of an engine can be lied about as seen in the shots.
Gears does not have real shadows, ie they do not originate from a light source, and so on.
But because you never see this in reviews, and the game on your tv is filled with blur, people never realise this.
About lighting I dunno if it is HDR or LDR like KZ2.
There are some Gears 2 screenshots with similar setting here: http://imk.cx/screenshots/xbox_360/gears_of_war_2/
http://imk.cx/screenshots/xbox_360/gears_of_war_2/49.png
http://imk.cx/screenshots/xbox_360/gears_of_war_2/42.png
http://imk.cx/screenshots/xbox_360/gears_of_war_2/48.png
Well I was referring to watching game preview videos instead of looking at screens when you are judging a game's graphics. In-game footage. I'd think that faking that with offline rendering would be rather obvious unless they pre-recorded the player movements in realtime mode and then played them back in offline mode.Yup, as I mentioned, the cinematics in UT3 are offline rendered.
Your comparing Halo 3 the game, to a CGI trailer created by Digital Domain.
That's an increadibly silly example.
Well there are some very doctored Halo 3 shots out there that look nothing like the actual game with all of its various visual disappointments.