Unreal Engine 4.9 is released and includes DX12 support as well as a lot of other features.
https://www.unrealengine.com/blog/unreal-engine-49-released
https://www.unrealengine.com/blog/unreal-engine-49-released
Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.
#if USE_ASYNC_COMPUTE_CONTEXT
#error Implement me!
#endif
AFIK, it still doesn't have a proper multi-thread implementation..With a 4770K, I see one spike to 40% CPU usage, stay in to 20-30 range most of the time in DX12 mode.
This is the second Unreal demo that is capped to exactly twice the display's refresh rate, doesn't seem to be capped in DX11.
Maybe it's simply broken into code.Apparently the "fullscreen" command doesn't put it in true full screen mode, because I get the same results.
One of many features I added to UE4 for a client. Not tessellationRuns on XB1. All frequencies. Used everywhere!
Sounds wonderful.https://mobile.twitter.com/Donzanoid/status/662667308247085056
On Xbox One probably for Fable Legends. It is not POM or tesselation if you follow the twitter conversation
![]()
It certainly seems like there is no texture stretching, so it could have proper 3D texture/surface.There are no tiling or curvature limitations with this and geometry extends beyond bounds of original mesh.
https://mobile.twitter.com/Donzanoid/status/662667308247085056
On Xbox One probably for Fable Legends. It is not POM or tesselation if you follow the twitter conversation
@ga5p0d3 those rocks... they're nothing but a painted texture. There is no source geometry there.