BEDROOM DEMO: ARCHVIZ WITH SSRR
As you may know, Unity 5.3, due early December, is currently scheduled to come with screen-space raytraced reflections. So earlier this year the Demo Team grabbed an early internal build with the SSRR and took it for a spin to see how it would behave. (Edited 11/11/2015 Unfortunately, the SSRR feature has been delayed, and won’t be released with Unity 5.3. Check the Unity Roadmap for the latest release schedule information).
We also wanted to see how an architectural interior would look in Unity and what level of visual quality we could get from our latest technology. Here is a video preview of the result we got:
http://unity3d.com/unity/roadmap its coming in 5.4. Instead if sampling a single probe for an object it will sample into a grid of probes and interpolate across the object based on pixel location. This means that for large objects you will be able to get a spatial gradient across it. Example; guy carries a ladder through a door from inside to outside. When the ladder is halfway the lighting on the part of the ladder that’s inside should match inside lighting, the part that’s outside should match the outside lighting – this is hard with a single probe, but easy with the grid;-)