Thought I would start a new thread on this since there has been some discussion elsewhere but no real focus.
Anyone with info or insight into how a unified pixel/vertex architecture is going to shape up in future gpu's please chime in for the edification of myself and others who are interested.
Some of my own questions -
0. What are the major limitations / bottlenecks of the current pixel/vertex shader implementation.
1. How are they going to balance the pixel / vertex workloads
2. What are the implications for register usage
3. What is the impact on transistor count for each pipeline?
4. When can we expect the first unified architecture part from the major IHV's?
Anyone with info or insight into how a unified pixel/vertex architecture is going to shape up in future gpu's please chime in for the edification of myself and others who are interested.
Some of my own questions -
0. What are the major limitations / bottlenecks of the current pixel/vertex shader implementation.
1. How are they going to balance the pixel / vertex workloads
2. What are the implications for register usage
3. What is the impact on transistor count for each pipeline?
4. When can we expect the first unified architecture part from the major IHV's?