I thought everyone understood it with the car analogy?
The average speed of a car will always be (a lot) lower than its theoretical maximum written down somewhere in the specifications. But the maximum achieved in real world usage tends to fluctuate a lot. You can go relatively slow in a city (hopefully not in a traffic jam) and a bit faster on average on a highway. If I decide to drive from Hamburg to Munich, my average speed would likely be 80mph for the whole distance (including a break for lunch ). But if the Autobahn is not too crowded (it doesn't have to be empty), no one hinders me (at least an some stretches) to go 120mph or even faster which could be awfully close to the theoretical maximum. That speed is indeed attainable in the real world (and not only on some closed testing grounds) for a small fraction of the total time.
The same with real games. No real game will use 150+GB/s from the eSRAM on average. It's not realistic to expect such a behaviour. The consoles are not driving multiple 4k screens at 60Hz. But could they reach this bandwidth for a fraction of a frame? Of course!
The average speed of a car will always be (a lot) lower than its theoretical maximum written down somewhere in the specifications. But the maximum achieved in real world usage tends to fluctuate a lot. You can go relatively slow in a city (hopefully not in a traffic jam) and a bit faster on average on a highway. If I decide to drive from Hamburg to Munich, my average speed would likely be 80mph for the whole distance (including a break for lunch ). But if the Autobahn is not too crowded (it doesn't have to be empty), no one hinders me (at least an some stretches) to go 120mph or even faster which could be awfully close to the theoretical maximum. That speed is indeed attainable in the real world (and not only on some closed testing grounds) for a small fraction of the total time.
The same with real games. No real game will use 150+GB/s from the eSRAM on average. It's not realistic to expect such a behaviour. The consoles are not driving multiple 4k screens at 60Hz. But could they reach this bandwidth for a fraction of a frame? Of course!