Uncharted 4 discussion [PS4] (read first post) [2016]

TLoU's universe was as boilerplate a zombie apocalypse as they come. The characters were the interesting part (just as in every other version of the zombie apocalypse story) How about a game with interesting characters set in a world that's not been done to death.
 
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TLoU's universe was as boilerplate a zombie apocalypse as they come. The characters were the interesting part (just as in every other version of the zombie apocalypse story) How about a game with interesting characters set in a world that's not been done to death.
What world's haven't been done to death? The sheer volume of films, games, books, TV, means every aspect of super powers, magic, scifi, fantasy, etc. has pretty much been covered, no? Any 'new' worlds are just variations on a theme. Admittedly some are less well traversed than others, such as Irish mythology.
 
TLoU's universe was as boilerplate a zombie apocalypse as they come. The characters were the interesting part (just as in every other version of the zombie apocalypse story) How about a game with interesting characters set in a world that's not been done to death.

I can't think of many games like LoU and whilst I agree with you about the characters - why not just build onto that...I get you don't have an interest in a sequel, however you're in a minority.I loved the world setting - scarce supplies and having to pick and choose battles (along with crafting)...playing U4 makes me wonder what a great update they could do with the game.

That's not to say ND shouldn't work on something fresh - I suspect their next game will be LoU2 and then we will see a new IP.
 
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Certificate seems to be expired on the 22nd. I'll ask what's up ...
 
Certificate seems to be expired on the 22nd. I'll ask what's up ...
Yes, you should ask yourself some very probing questions. And don't take "I don't know" for an answer! :nope:
 
The amount of fine detail is outstanding. When young Nathan and Sam are looking for their mother's diary each of the white books they come across is modeled differently. Also the books they come across are real. The Lauren's of Arabia red book young Nathan picks actually exists. Its a very old one and probably of collector's value. It is close to being a century old book. I found it a few months ago and I was thinking to buy it as a present to my father.

Probably all the collector items, statues etc in the mansion are accurately modeled and referenced based on their real life counterparts and their true history
 
As for the game itself: I found it decidedly "meh". A drop dead gorgeous slog through endless arrays of increasingly ridiculous traversal sequences (Tomb Raider seemed downright believable in comparison), mediocre shooty/stealthy bits and box puzzles which almost managed to make the wooden planks from TLoU look clever. I also thought the more serious tone didn't do the game any favors. The fact that Nate and the gang could pull all these ridiculous stunts on a regular basis didn't bother me in Uncharted 2 because it didn't really bother Uncharted 2 either. This just isn't the case in grown-up, head-up-its-own-ass Uncharted 4.



Yup , game carries itself mostly on the gfx. My jaded head found it decidedly meh on the first playthroughs itself. I do believe that if the game was shorter, like 10 hours instead of 15, it might have felt decidedly better due to a denser presentation. The game kept going on needlessly for too long. It definitely needed an editor.

Like I mwntioned before in my post too, With TLOU the downtimes were valuable as the exploration rewarded you with life saving items and not trinklets which are worthless inside the game.
Also the characters in TLOU were strangers to each other and to the player too. So each piece of dialogue provided exposition during those downtimes. In UC4, we know each of these guys well, and these guys know each other well too and keep cracking bar jokes to fill the time, and except for the Nate-elena nearing separation talk, there wasn't much that carried weight in those dialogue s. And u can amuse urself with wise cracks for a while but not for hours on end.

IMO, they went overboard with the downtimes, the balance is way off and the experience totally suffers for that. Story has no real incidents to keep going for 15 hours and except for Elena, no one brings the emotions to the table.


......and the game tries too damn hard to break Nate as a hero. UC2 was a celebration of Nate, this ecame irritating at times, the way it kept trying to tell me that Nate is not good, not right, not this not that !
 
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the only down times that feels awesome in U4 are those inside houses (nate's home, nate's home on beach, granny's mansion).

maybe because there is so much to learn, to know (the world, the characters), on those down times?
 
The amount of fine detail is outstanding. When young Nathan and Sam are looking for their mother's diary each of the white books they come across is modeled differently. Also the books they come across are real. The Lauren's of Arabia red book young Nathan picks actually exists. Its a very old one and probably of collector's value. It is close to being a century old book. I found it a few months ago and I was thinking to buy it as a present to my father.

Probably all the collector items, statues etc in the mansion are accurately modeled and referenced based on their real life counterparts and their true history

the fine detail on the objects itself also crazy good. Even a carpet with mini bumps due to the sewing are presented in 3D. Not just a flat texture with bump mapping.

This tiny details are everywhere and looks really awesome in 3D stereoscopic. heck, yesterday i took my whole evening taking 3D screenshots lol. Now i have so much 3D screenshots and no time to stitch them into MPO :(
 
I think they'd be much better off doing a "spiritual sequel" to TLoU, with similar gameplay and tone, but on a diferent universe alltogether. Maybe loose the zombies, humans made enough great gameplay on their own, and that skims off a great deal of sillyness and gameyness out of a game with potential to tell very good stories.
Hope they actually deliver on the sort of interactions they promised with the first TLoU gameplay demo and could unfortunatly not deliver...
 
Beware of spoilers but some interesting and hilarious glitches in the game :LOL:


I think they'd be much better off doing a "spiritual sequel" to TLoU, with similar gameplay and tone, but on a diferent universe alltogether. Maybe loose the zombies, humans made enough great gameplay on their own, and that skims off a great deal of sillyness and gameyness out of a game with potential to tell very good stories.
Hope they actually deliver on the sort of interactions they promised with the first TLoU gameplay demo and could unfortunatly not deliver...

I think the A.I. might be good enough this time to do something similar. One thing i'm curious about is how are they going to transfer this climbing system they've clearly spent a fair amount of time/money on. TLOU was very limited in regards to climbing and i just can't see them just leaving this great animation/tech to sit on Uncharted 4.
 
It's an excellent article, and I like the position Druckmann takes on these issues, especially in regards to Elena's role in the game.

She is hardly the "roadblock" that Feminist Frequency described her as, though I can see how other female characters in other games serve simply as Damsel in Distress or shallow motivation for story advancement. A warranted criticism for many games, but less so the Uncharted series, and less even for Uncharted 4.

Even in Uncharted 1, Elena is first presented as an equal partner to Drake in their search for Francis Drake's coffin. And even on top of that she is the one who ends up rescuing Drake by pulling the bars off his prison cell (thanks to her knowledge from her own documentary "Architects of the New World" lol). Though you do end up saving Elena in the end of the game.

Elena is very much the subversion of these trope-y concepts. As a life partner, she is incredibly supportive of Drake and is shown to be clearly invested in his happiness and welfare. She is not at all a simple love-interest or motivation or a damsel-trophy-wife, even if her relationship with Drake is very much an idealized vision of 2 life partners sharing interests and supporting each other.

And they spend an entire several chapters of prologue enforcing this point, that they have a real relationship, the highlight of which is their time spent in their home. This is a complete reversal of what was done in previous games, where it is just assumed their relationship "died" or took a break between Uncharted 1/2/3 due to unknown circumstances (lazy explanation :D).

In other ways they subvert similar tropes several times during the game, most often in ways that assert her own independence and ability to take care of herself (even while cooperating with Drake on simple platform puzzles). For example they imply Elena is in "need of help" as a damsel in distress at the end of the elevator setpiece, only to show her clearly able to rescue herself (other times she helps Drake when he himself is in trouble). In other areas she also asserts her independence from Drake/the player when she opens the stairs to the catacombs without you actually doing anything ^^

Also a lot of people seem to misunderstand also the motivation for Drake lying to Elena about Malaysia (an opportunity she wants him to consider, even though it is illegal). He ends up lying to her, because he has already "oversteered" (Druckmann's term) and is afraid to admit he broke a promise to himself and his partner, that he no longer wanted the dangerous, treasure-hunting adventure anymore. Only at the end of Chapter 17 does he finally admit and explain that he didn't want to accept that he really didn't give up that life just yet.

I think these were all very conscious decisions on the part of the directors. They have always made it a point to describe how their families have to sacrifice for their professional pursuit (he again mentions the "crunch", but also the dedication he and his colleagues have to present at all times). Essentially they are showing that Elena is a force of her own and is also independently deciding to be there for Drake, and in a way Drake needs Elena more than Elena needs Drake (because then Drake would die probably ^^).

There are many other narrative devices in the game, some reflective of their lives (the "treasure" at the end represents a few different things, to the game characters, but also as Druckmann says it represents their professional pursuits, or the epilogue making a bit of a cheesy case for "do what you love" ^^), or some reflective of the character of Drake (Rafe is the literal embodiment and personification of what Nathan is finally able to reject at the end of Uncharted 4).

On the other hand, Sam expresses his desire to further pursue "treasures" before the epilogue starts, so maybe the DLC will include the job he and Sully discuss there :D
 
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even drake himself in the game saying something like "i totally forgot that you are a badass that is really good at this stuff"
 
yea, but I hate Sam's face ....lol ! Don't want to play as him, can play as Elena instead, her secret adventure trips Drake knows nothing about :D !
 
even drake himself in the game saying something like "i totally forgot that you are a badass that is really good at this stuff"
Yep in Chapter 17 as well he remarks "nice jump" or something to that effect, and then mumbles to himself "why do I piss off a girl who could probably kick my ass/one in a million girl who would tolerate what I do." ;)
 
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