Uncharted 4 discussion [PS4] (read first post) [2016]

Yeah, Cloe and cutter please. I really liked the dynamics if nate, sully and the two in U3.
 
While the game was amazing overall, it's easily the best Uncharted for me, the story was comparatively just OK after the stellar TLOU. It was quite an unsurprising story. I even guessed how they'd finish Nate story before playing the game. Too obvious. And the best villain was totally underused, while the real boss was shit.

The good: The graphics are top notch and 'wow' (at least from chapter ~12), the gameplay has being much improved from previous UC, the stealth passages were my favorite moments, the gunplay is better than ever, the rope is awesome, Nate is responsive (for a 30hz game), controls are very intuitive, this time with the wide-linear levels you really feel like an explorer. The narration is great.

The less good: Those interminable driving scripted sequences, the "you are Crash Bandicoot you can't see where you go" scenes, all the melee combats, the scenes where you are thrown in the middle of countless super armed and armored enemies. Finally the
QTE
boss was all a real pain in the ass for me. Almost all those elements are pure Uncharted gameplay stuff. So they were like forced to include them to please UC fans. The bugged camera, a real bug IMO: You can only move the camera slowly or very quickly, impossible to continuously pan the camera at a moderate speed, very strange and irksome.

So in the end even if the graphics were incredible, as the game, the worst thing for me is the fact that it was only an Uncharted game. The game was a pleasure to play, but I feel that's it's really a pity that they put so much time and effort (and love) for just an unsurprising and obligatory formulaic Uncharted, even improved.

Because now we just have to wait another 3 or 4 years for a more potentially serious game: TLOU2. :cry:
 
Without nadine there would be a smaller feminine and racial presence in the game. Big no no today. A black woman beating the shit out of white men thogh, saves ND from any further scrutiny.

I think that is cynical bullshit. EDIT: purposely so, as should have guessed ;) ND always likes strong women in their series, on both sides. Uncharted 3 and The Last of Us had them as well. Where the games are still old fashioned is that it doesn't pass that famous test of having two women in their that talk to each other about something else than the male lead. But I think the quality of the female characters mostly makes up for that (also judging by how women generally respond to these games).

As much as I recognize the quality of The Last of Us, I find post apocalyptic settings that are used for horror like stories mostly just depressing, and I positively hate zombies and everything to do with them. Most boring thing nihilistic heart of darkness type bullshit ever. If you really do need to go there, then Kojima did much better (how awesome was Fate?).

So yeah, I'd play another Uncharted over another The Last of Us any day. I wouldn't mind one about Nate's mother, say. Or maybe one about The Last of Us after the zombie bullshit has resolved and now it's all about restoring civilization and helping those remaining still in trouble.

What I am hoping for even more perhaps is a completely fresh new thing altogether. Or a Jak & Daxter remake with Pixar style graphics. ;)
 
Last edited:
Cool. I also noticed that guns sometimes have an echo, and I really like that the hit detection and animation is now much improved. Shatter an enemies leg with a sniper shot and he goes down with an appropriately animated fall.
 
I also think the music was very dialed down. It was decent at the end though. The game is full of a bunch of subtle self-referential jokes, one of which is done in the musical score itself just before the end of the game ... Thought that was very funny :)


Sent from my iPad using Tapatalk
 
Without nadine there would be a smaller feminine and racial presence in the game. Big no no today. A black woman beating the shit out of white men thogh, saves ND from any further scrutiny.
ND already took shit for having a white woman play a black woman.
 
Almost at the end of my crushing play through and i think i changed my mind about Nadine a bit, she's obviously not there just to be a black woman beating white guys; she also provides a nice counter balance to Rafe in terms of rationality. Rafe is pretty much a spoiled child with visions of grandeur and tons of money, and pretty unstable when it comes to his psyche. Nadine on the other hand, is very practical and rational the whole way through, she pretty much questioned his every move up until the end. It's pretty obvious she's in it just for the money, potentially the best deal she could get by a landslide, and considering her desperation with the current state of Shoreline (according to Elena) it all makes sense. In comparison, Lazarevic in Uncharted 2 was a bat shit insane guy that nobody questioned and followed his every command, that is odd if you think about it. I think both Rafe and Nadine balanced themselves pretty nicely up until the very end and i don't think Nadine was there just for the political statement. Don't even get me started about Talbot in Uncharted 3... I think Nadine and Rafe are the best villains in the Uncharted series, although i don't think they top David from TLOU.
 
I am inclined to say that and the fight on the boat were more epic than any set piece in UC4, which was relatively more straightforward.

I was agreeing with you, until I saw the video where Nate swung across the map and used the grenade launcher, where as I just brute forced it with a rifle. My style of doing it was so boring compared to guy that swung through it. Looks like ND wanted to make your own set-pieces this time, sadly I suck at it :)

EDIT

This one :

For anyone who finished the game
ta42DdH.gif

And this is why i can't compare 4 to the rest of the series :yep2:

Man I would have been so lost, just coordinating the camera, firing the gun and trying to remember to swing around.

Kudos Clukos, for the skill
 
Last edited:
Yup, combat is amazingly fluid and open in this game, thats why I feel so bad that there was so little :( ! Had to wait for 17 chapters to get into one proper firefight, this very one that Clukos shared. This is where I exclaimed, " Now this is Uncharted ! " :D It was heaven for 3 chapters and then back to walking to the end of the game ! Ch 21 literally exists for nothing ! Nothing !
 
I was very disapointed there was no shipyard analogue on this game. To me, one of the most incredible parts of U3. That entire moving and twistong level. 3's version of a train, which I thought was a better one, for it was sprawling, but it was soo short. How didn't they make some swampy floating pirate slums for this? Would have been jaw dropping.
 
I bet Amy Henning planned a couple of those moving levels;) before she got pushed away. Yeah I do feel like some of the chapters got dragged on a bit where instead they could have built a major set piece like such.
 
Generally the team comes up with gameplay ideas and then Amy wrote them into a story (her words in an interview about Uncharted 3 iirc). I think the main reason we don't have insane setpieces like those is partly just because this is the first PS4 title. But who knows they had one or two and they just didn't work well enough in the story. Regardless, I really liked it's coherence and focus.
 
Generally the team comes up with gameplay ideas and then Amy wrote them into a story (her words in an interview about Uncharted 3 iirc). I think the main reason we don't have insane setpieces like those is partly just because this is the first PS4 title. But who knows they had one or two and they just didn't work well enough in the story. Regardless, I really liked it's coherence and focus.

There was specifically a comment from someone at ND about cutting a scene because it wouldn't be good enough by the time the game went gold.
 
There was specifically a comment from someone at ND about cutting a scene because it wouldn't be good enough by the time the game went gold.

Yeah, Troy Baker said that a huge set piece was cut because it was a buggy mess, it was either getting a buggy game or yet another delay (which probably wasn't an option, even for ND). We could see a tweaked version of that set piece on the SP DLC :)
 
What do people mean by 'set pieces'? Those completely different gameplay transitions? I hate those and think them dumb and crap design. eg. The boss fight on the train in some previous UC. This event changed the gameplay rules and you had no way to pass it without dying several times to learn the new mechanics. Those experiences are just frustrating and every game is better off wtihout them.

A set piece should be a choreographed event in game that still matches the defined gameplay rules, so shooting an enemy kills them unless there's clear exposition that they are bullet-proof. As opposed to emptying three mags into a guy's head and he still doesn't go down and kills you, for you to restart and realise you have to wait until he throws the second grenade, then duck behind the third box, and then you'll deactivate his invisible, unexplained forcefield and can headshot him with one shot from the crossbow on the barrel to the left (but not with any shots from your sniper rifle nor MAG5 you took into the fight, nor the grenades that magically disappeared when you arrived).
 
Back
Top