Uncharted 4: A Thief's End [PS4]

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60 fps is for PC, IMO. Or simpler arcade games. Or Nintendo ;). Consoles need to push eye candy and they'll need 1/30th of a second for that. Take the same game aimed for console @ 30 fps and you can crank it up to 60 for PC where power's not a barrier.
Bah! PC is for noobs. 4x PS4's in SLI is the way to go - full HD VR at 60fps for each eye. You heard it here first. :yep2:
 
Preemptive damage control, certainly, ruling out 60fps? Definitely not.

The framerate during the gameplay section never dipped below the targeted 30fps, so they've already got to be hovering around the 40~50 mark in most areas, maybe mid to high 30s in taxing sections. With a year to go they can achieve 60fps from there or go for more eye candy and stick to 30 either way I probably won't be disappointed (as long as it is locked to 30 and doesn't drop below)
 
What about their 60fps trailer then?

Apparently for ND 'in-game' 60fps = 'realtime' 30fps

Like others I really hope they give us an option to uncap the framerate. Nowadays I even prefer judder at ~45fps + improved input lag + improved image clarity than judder-free but high amount of ghosting blur (reduced clarity) at 30fps.

For instance Infamous first light at ~45fps is much better than at 30fps capped.
 

See @DSoup link.

And I find his arguments about 30fps vs 60fps flawed because incomplete. Like if 60fps advantage was only smoother animation, it's not.

The real reason why many devs select 30fps is because it looks better in PR screenshots. Bells and whistles...but only when you don't move.

Because when you move the camera on Uncharted 2/3 and TLOU on PS3 at 720p, the bells and whistles are definitely gone and are replaced by a strong blur from the double punishment of a cinematic motion blur and induced ghosting blur from the low framerate.
 
Ah, another 30fps vs 60fps discussion. These are always so much fun. :no:
 
Can anyone make an example of "non-graphics-related gameplay features scarified to fit into a 16.6ms budget"?
 
Physics? Is physics under graphics now? They showed inverse kinematics during the presentation and I don't think we should count that as graphics per se.
Audio. Collisions. Off top of my head.
Everything you don't see on screen.
 
Preemptive damage control, certainly, ruling out 60fps? Definitely not.

The framerate during the gameplay section never dipped below the targeted 30fps, so they've already got to be hovering around the 40~50 mark in most areas, maybe mid to high 30s in taxing sections. With a year to go they can achieve 60fps from there or go for more eye candy and stick to 30 either way I probably won't be disappointed (as long as it is locked to 30 and doesn't drop below)

Not likely. I would think that they would need over 60fps consistently to lock down at 60fps. Look at all the other games that have come out on the PS4. I'm willing to bet, it'll be 30fps locked.
 
Not likely. I would think that they would need over 60fps consistently to lock down at 60fps. Look at all the other games that have come out on the PS4. I'm willing to bet, it'll be 30fps locked.
I tend to think they'll do an Infamous (and others) and let it free to run slightly faster than 30 FPS, with the option to lock it down.

Would be silly not to.
 
Preemptive damage control, certainly, ruling out 60fps? Definitely not.

The framerate during the gameplay section never dipped below the targeted 30fps, so they've already got to be hovering around the 40~50 mark in most areas, maybe mid to high 30s in taxing sections.
The article says 37 fps was seen on the kit. "EDGE states that a debug station visible on the floor revealed that the game was running at 37fps." For that moment, or the average for the whole clip, it doesn't say.
 
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