Take the same game aimed for console @ 30 fps and you can crank it up to 60 for PC where power's not a barrier.
Wonder how many devs will secretly do this on their private PCs for console exclusives.
Take the same game aimed for console @ 30 fps and you can crank it up to 60 for PC where power's not a barrier.
Bah! PC is for noobs. 4x PS4's in SLI is the way to go - full HD VR at 60fps for each eye. You heard it here first.60 fps is for PC, IMO. Or simpler arcade games. Or Nintendo . Consoles need to push eye candy and they'll need 1/30th of a second for that. Take the same game aimed for console @ 30 fps and you can crank it up to 60 for PC where power's not a barrier.
30fps pretty much confirmed now:
http://www.videogamer.com/ps4/uncha...0fps_if_it_compromises_player_experience.html
Maybe they'll include an "unlocked framerate" option.
Link?Yes, after ICE tweet comment about 30fps vs 60fps it really looks like some preemptive damage control from ND.
This Neogaf thread which includes the tweets in context.Link?
Link?
Preemptive damage control, certainly, ruling out 60fps? Definitely not.
The framerate during the gameplay section never dipped below the targeted 30fps, so they've already got to be hovering around the 40~50 mark in most areas, maybe mid to high 30s in taxing sections. With a year to go they can achieve 60fps from there or go for more eye candy and stick to 30 either way I probably won't be disappointed (as long as it is locked to 30 and doesn't drop below)
I tend to think they'll do an Infamous (and others) and let it free to run slightly faster than 30 FPS, with the option to lock it down.Not likely. I would think that they would need over 60fps consistently to lock down at 60fps. Look at all the other games that have come out on the PS4. I'm willing to bet, it'll be 30fps locked.
Everything you don't see on screen.
The article says 37 fps was seen on the kit. "EDGE states that a debug station visible on the floor revealed that the game was running at 37fps." For that moment, or the average for the whole clip, it doesn't say.Preemptive damage control, certainly, ruling out 60fps? Definitely not.
The framerate during the gameplay section never dipped below the targeted 30fps, so they've already got to be hovering around the 40~50 mark in most areas, maybe mid to high 30s in taxing sections.