So, should I chose 720p...right?
That depends on the scaler of your TV. Try for yourself, that is usually better than asking random people on the internet
So, should I chose 720p...right?
UC2 had 2*MSAA which was borked by the HDR.
This game's engine set new boundaries on what was thought possible on the console
It should likely remain Naughty dog, because they are an elite first party. 3rd party devs developing cross platform titles on cross-platform engines won't be able to optimise as well. That's of course taking the 'stand out developer' to mean the one getting the most from the box. There are other ways to stand out too. Getting the same game working well on two very different architectures is a damned impressive feat in itself. Getting amazing results from a shoe-string budget. Creating unique ideas. So an overall accolade shouldn't be given without qualification.
I disagree. Uncharted 2's climbing gunplay, especially with U2's multiplayer, was pretty original I think. And they didn't want to create a shooter in the first instance but Sony asked/told them to. ND wouldn't win Best Developer in the Originality category as perhaps ThatGameCompany would, but they aren't creating mindless clones either.I agree. Especially about the unique ideas part. I also think this has always been ND's Achilles heel. Quality visuals and presentation aside, ND always looked at what was popular at the time and then built something around it without really touching the core of the gameplay. From Way of the Warrior all the way to Uncharted, there has never been an ounce of true originality in a ND game. I'm kinda suspecting that's also why the games sell really well, but not spectacularly so. I'm hoping The Last of Us will finally change that.
I agree. Especially about the unique ideas part. I also think this has always been ND's Achilles heel. Quality visuals and presentation aside, ND always looked at what was popular at the time and then built something around it without really touching the core of the gameplay. From Way of the Warrior all the way to Uncharted, there has never been an ounce of true originality in a ND game. I'm kinda suspecting that's also why the games sell really well, but not spectacularly so. I'm hoping The Last of Us will finally change that.
I disagree. Uncharted 2's climbing gunplay, especially with U2's multiplayer, was pretty original I think. And they didn't want to create a shooter in the first instance but Sony asked/told them to. ND wouldn't win Best Developer in the Originality category as perhaps ThatGameCompany would, but they aren't creating mindless clones either.
I disagree. Uncharted 2's climbing gunplay, especially with U2's multiplayer, was pretty original I think. And they didn't want to create a shooter in the first instance but Sony asked/told them to. ND wouldn't win Best Developer in the Originality category as perhaps ThatGameCompany would, but they aren't creating mindless clones either.
They are overshadowed by their......"inspirations" because people see the surface of ND's creations, thinking they are just copying ideas and dont get how much better, deeper and varied their execution really is. I own all Gears and each title felt like a repetition of "cover, shoot, repeat" with improved visuals. The world feels sterile and dead.I never said they make mindless clones, but they never did anything to really disrupt the market either. Mortal Kombat was huge, so they made Way of the Warrior, then platformers were all the rage and Crash was born. The jump and run fad continued all the way to the PS2 generation with J&D, until R* made GTA that is, so J&D suddenly became an open world game with a touch of (rather awkward) grittiness. Then Epic made Gears of War and look who's made a cover based shooter. (with jumping mechanics so simplified and automated they might as well have been quick time events anyway). I feel ND's creations are always overshadowed by their obvious inspirations.
They are overshadowed by their......"inspirations" because people see the surface of ND's creations, thinking they are just copying ideas and dont get how much better, deeper and varied their execution really is. I own all Gears and each title felt like a repetition of "cover, shoot, repeat" with improved visuals. The world feels sterile and dead.
But what makes Uncharted unique is how everything including the world itself blends so nicely to the experience and gameplay. Each stage feels unique. Each environment has its own elemental hazard. I did not feel like I was playing Gears with humans or Tomb Raider with a cover system. It was a totally different experience even though it uses similar ideas, simply because they are standard nowadays anyways. Cover is as self-evident as walking in a game that involves shooting. Platforming its as self evident as pressing a jump button in every title that involves exploration.
But no one else has managed to come up with so powerful ideas and implementation on how your character reacts to the environment, and the environment reacts to ways that they are so immersive and you feel like you are in a roller coaster ride. Mansion engulfed in flames? Train fight? Horses? Airplane accident? Sand taking everything in its path? Collapsing worlds? Sinking ship and waves taking everything on their path? Words cannot explain how amazing their execution was. Every implementation is unmatched and the only way to tell how awesome and breathtaking they are is to experience it.
It has a strong element of surprise, it does stuff you wouldnt normally expect to do so flawlessly and so strongly when other games just do a basic implementation that works. People shouldnt even dare compare Uncharted to other games.
They are overshadowed by their......"inspirations" because people see the surface of ND's creations, thinking they are just copying ideas and dont get how much better, deeper and varied their execution really is. I own all Gears and each title felt like a repetition of "cover, shoot, repeat" with improved visuals. The world feels sterile and dead.
But what makes Uncharted unique is how everything including the world itself blends so nicely to the experience and gameplay. Each stage feels unique. Each environment has its own elemental hazard. I did not feel like I was playing Gears with humans or Tomb Raider with a cover system. It was a totally different experience even though it uses similar ideas, simply because they are standard nowadays anyways. Cover is as self-evident as walking in a game that involves shooting. Platforming its as self evident as pressing a jump button in every title that involves exploration.
But no one else has managed to come up with so powerful ideas and implementation on how your character reacts to the environment, and the environment reacts to ways that they are so immersive and you feel like you are in a roller coaster ride. Mansion engulfed in flames? Train fight? Horses? Airplane accident? Sand taking everything in its path? Collapsing worlds? Sinking ship and waves taking everything on their path? Words cannot explain how amazing their execution was. Every implementation is unmatched and the only way to tell how awesome and breathtaking they are is to experience it.
It has a strong element of surprise, it does stuff you wouldnt normally expect to do so flawlessly and so strongly when other games just do a basic implementation that works. People shouldnt even dare compare Uncharted to other games.
So when an Uncharted game is scripted to death (let's face it, there's very little gameplay in U3's most spectacular scenes, and you either play exactly as intended by the developers, or you simply fail) it's praiseworthy, but when CoD does it it's treated damn near as a crime?
Doesn't really matter either way. I simply think that doing something besides perfecting what others have done before you is the only way to make a lasting impression, especially if you also want the sales numbers to match the critical acclaim.
It's not even so much about the overall quality, but the huge sellers this generation were all pioneers in some way or another. Assassin's Creed, Gears of War or Modern Warfare - they all did something new. Most of the other big sellers at least used to be pioneers last generation, like Halo or GTA.
Then Epic made Gears of War and look who's made a cover based shooter. (with jumping mechanics so simplified and automated they might as well have been quick time events anyway). I feel ND's creations are always overshadowed by their obvious inspirations.