Prophecy2k
Veteran
well - desert and several narrow spaces (as spoilerfree as possible). endless move slumping in single direction scenes that wouldve been ok as a series of skippable sequences. I player U1 two times, U2 three times but I dont have any urge to play U3 again and sit through stuff like that - it was really insulting the first time.
yep, exactly which is why they should be cutscenes and skipable, if you cant move/look/ape around - why bother?
I dont complain about cutscenes and I dont complain about scripted sequences in general, I complain about the specific way U3 used them. if you really dont see the difference in freely running and gunning in a collapsing building and being limited to moving forward (and if you are really lucky backward) through a narrow passage then I dont think I can explain it to you.
One fits the gameplay naturally, the other is a "hold a button" cutscene, I can do well without the latter
Talk about extreme overinflation! The desert section was what about 2-3 mins long (including the actual cutscenes). In a SP campaign that totals about 5-10 hours of total play time! Ooooh the humanity
Seriously, there weren't any other section of U3 that even removed control from you in a similar or worse fashion. People just like to inflate things and make minor quibbles seem much larger than they actually are.
And how was the desert section any different to the Tibet section in U2, when you had to follow the dude and could only really move forward in one direction? Seriously...
It was as bad as you make it out to be at all... In fact i actually enjoyed that section (I know... shock horror), wasn't an issue for me at all. i had to sit through FAR more laborious sections in games this gen.