I don't think I've seen a single current gen game that uses this many volumetric lights in a single scene. Sometimes there are like 6-7 of them at once (maybe more when you mix in the enemies with flashlights) all casting 3D light volumes and not just a 2D post process effect. To use this effect in a game like Uncharted which is already so tech heavy is an accomplishment in itself but to use it so generously is even more commendable.