Uncharted 3

Naughty Dog explains the aiming system on the single player and multiplayer
http://www.naughtydog.com/site/post/singleplayer_multiplayer_gun_mechanics/

Uncharted 3 the bullets now fire straight out of the barrel 100% of the time.

That was an issue in Uncharted 2, good to hear they fixed that.

Aiming is identical to Uncharted 2 - we took a look at the values side by side. We did adjust the sensitivity to be MUCH higher in Uncharted 3 to give you a more precise feel.

Yeah no kidding. It really is MUCH more sensitive, and as I said, that's hard to get used to.

With Uncharted 2 it was pretty much guaranteed you would aim in one of the 8 directions and it was hard to deviate from that (imagine it being almost like a traditional 8-way arcade stick). With Uncharted 3, you can deviate from the straight path from each of the 8 directions much easier and more precisely.

Interesting, I hadn't realised that one.
 
Completed the game on Normal (4:10am now). ^_^

First section is slower and less polished. Second part picks up pace and is more polished.

Gunplay can be frustrating at times (More difficult than U1). Died about 3-5 times every time the battle involves more than 8 enemies. Was able to push through nonetheless.

I like U2 better because the experience is more polished, and pacing is more even.

However U3 is more interesting, more beautiful and less predictable.

Will try MP modes tomorrow.
 
Warning: There might be spoilers ahead. Actually, there will almost definitely be spoilers ahead.


I just got Uncharted 3, and I've played for a couple of hours. I've noticed some improvements but most of what I've noticed was downsides. I'll list them and I hope to hear everyone's opinions.

First, the anti-aliasing. This one's jittery edges are obviously distracting, even in action. I heard they were moving to a post-process based AA routine, but this one doesn't seem to be as good as FXAA.

It depends on the scene. Some are sharp and nice, but some shadows do have saw edges compared to U2.

Second, tonemapping. It's messed up at points. There's this one cutscene where Drake lays a map on a table and the map is almost completely saturated white/yellow. How did this pass QA? It's a cutscene, the camera is static. No idea.

Third, texture resolution. It seems to have dramatically increased on characters' faces / normal maps but the environment textures are so blurry the contrast is staggering at times. The cutscene where Drake and Sully decide to go to France exhibits that. Compare the texture resolution of the table with the carpet underneath it. I found it to be visually distracting while playing, not while paused and using a critical eye to look at the scene.

Again, depends on the scene. The environment textures are not always blurry. There are quite a few where the environment has fine textures, especially the later ones. The game looks absolutely breathtaking once the story picks up pace. I :love: the
forest
in France, and the desert levels.

Fourth, the new combat. The button indicators are tiny (on my 32" TV) and the lack of visual cues for parry (triangle) are a sign of ill-design. I had no problem using the golden fleece in the heat of combat to parry in God of War because attacks have a string visual indication. UC 2 also had a whole-screen visual parry indication: time would slow down.

Fifth, the aiming curve seems to have changed from UC2. It feels sluggish, and fine movements are really hard to get right. In UC2 neither me nor my roommate (who didn't play any game in the past 4 years except UC2) found any trouble aiming. Actually my roommate commented on how easy the aiming was. Is it the sensitivity curve or lack of target attachment / etc? I honestly can't put my finger on it.

I don't have much problem with aiming. It kinda slows down too fast when near the enemies, but I was able to nudge the cursor in any direction I want.

However the AI is tuned too hard and aggressive. I like smart AI but U3 only gives me 2 regular guns. If I had a fully loaded weapon wheel like R3, or an Enchanted Dragon Greatsword + 10 like in Demon's Souls, I would be jumping with joy. ^_^

The other problem is enemy animation does not register gunshot. Most enemies only react when they get killed.

The only graphics effect I don't like is the nauseous one. You'll know when you see it. Other than that this is the best looking game yet.
 
Completed the game on Normal (4:10am now). ^_^

First section is slower and less polished. Second part picks up pace and is more polished.

Gunplay can be frustrating at times (More difficult than U1). Died about 3-5 times every time the battle involves more than 8 enemies. Was able to push through nonetheless.

I like U2 better because the experience is more polished, and pacing is more even.

However U3 is more interesting, more beautiful and less predictable.

Will try MP modes tomorrow.

I think the SP portion could have used 1 more extra month of polishing. Besides that... It's great for what it is at the moment.
 
Is it the same everywhere and Sony failed yet again with marketing, or am I just missing the commercials?

Also, they either allocated few copies to Canada, or this game is selling like hotcakes here.
If your product is going to sell out anyone, spending money on advertising is a waste. ;)
 
Loving it so far, though still waiting for the BIG set pieces. Chapter 7 or 8 im on. Noticed a few framedrops here and there which i'm putting down to the improved lighting engine. Overall though its top drawer so far. Nice to hear it pick up further at around the halfway point! Gameplay wise, there seems to be many more puzzles compared to U2 which helps the pacing. Onwards and upwards.
 
Played more last night and the further I get into UC3 the more I prefer UC2. Enemies almost never react to your fire and the game takes controls away from you far too often for my liking. It's almost like "cinematic moment", firefight, "cinematic moment", firefight, etc. There were these moments in UC2 sure, but they weren't nearly as often or disruptive to the flow of the game. If anything the impact of these moments is less since it happens so often.

Where are you in the game now ?

U2 also has pop-ins. It blends them in subtly. ^_^
You can see it occasionally too.

Yeah but it's much worse in UC3. Not as bad as UC1, but close in some spots.

Also I played a bit more and made it to Chapter 10 IIRC. Really not liking how scripted they made the game.

I agree in a large part with your impressions. There is so much stuff on screen at times, and then with very detailed shadowing on top of that, it gets downright overwhelming. The MLAA is more uneven, just like you say, insanely perfect at some times, and a flickering mess at (rare) others, and I have to admit that between this and Uncharted 2, I think I preferred Uncharted 2's MSAA just because it didn't call attention onto itself at all. And the motion blur when turning the camera could have helped lessen that too.

Huh? I never said the shadowing was detailed, it's actually rather jaggy but the camera is usually pulled far enough away that it's not immediately noticeable. I guess you can say it's accurate with the way it works with the lighting, but detailed it is not. Not sure what is really overwhelming about the game either. It's not nearly as impressive when the game is so scripted, where the devs have control over what's being displayed on the screen at that exact moment. I also never said the AA is "insanely perfect", if anything it's decent to poor since aliasing is evident and looks even worse at times. The MSAA used in UC2 may have been broken at times, but at least when it worked it was much more consistent.

Something tells me you just read what you wanted to read when addressing my impression because what you're describing here is nothing like I mentioned above.

Still a fantastic game though, and a real page-turner. I agree that the story is very good so far. Also, no pop-ins for me so far at all.

You must be immune to pop-in or just not noticing it, because it's there alright. The story is really good, but that's probably the only thing it's doing better than UC2 so far. :???:

I've noticed the same thing on a launch 60GB with the original hard drive. I wonder if my PS3 just isn't loading the high detail texture due to the streaming issues mentioned in the 1up article, or if the texture is just low-res. Some of the textures are for objects that seem like they should be high detail, like paintings for example. Maybe someone with the game and an SSD can chime in with their impressions of the textures.

My PS3 is practically brand new since I got my second one earlier this year with a $100 discount and I still experience texture pop in.
 
Something tells me you just read what you wanted to read when addressing my impression because what you're describing here is nothing like I mentioned above.

I said I agree in large part with your criticisms, but I guess you don't agree with that. So then I'll modify it and say that I agree in some part with your criticisms. :rolleyes: Walking around in the forest in France with the shadows of the leaves over the very busy environment with rocks, plants and everything, combined with the MLAA perhaps, but certainly the lack of the motion blur when the camera turns makes it even worse. My personal opinion is that it looks very good at times, but sometimes there are just too many individual pixels for me to handle.

You must be immune to pop-in or just not noticing it, because it's there alright.

Maybe I don't notice it. Or maybe I don't run through the game like you do, no idea. You playing with XMB forced to 720?
 
The aiming is absolutely retarded, there's a delay (I think) but the worst offender is the deadzone and how you cannot do diagonal movements without making a right angle. Why is something like this even in the game in the first place? it makes no sense !


Is this happening for most people playing the game? Or is it a varying problem for some players?

I don't have the game yet so I wouldn't know.
 
Maybe I don't notice it. Or maybe I don't run through the game like you do, no idea. You playing with XMB forced to 720?

I noticed texture loading exactly once right at the beginning of the game: on the brick walls of the alley you and your comrades enter to avoid the cops right after the pub (same on my second run through the game). Never again afterwards though, so no big deal.
 
I saw texture pop-in exactly once in the
forest
. It's a bug though, not performance related. Since I can repro the same exact issue by standing on the same spot and varying my viewing angle (back and forth). ^_^



Is this happening for most people playing the game? Or is it a varying problem for some players?

I don't have the game yet so I wouldn't know.

Likely depends on players. I don't suffer from it but I was also indifferent to the original KZ2 aim issue.
 
Loving it so far, though still waiting for the BIG set pieces. Chapter 7 or 8 im on. Noticed a few framedrops here and there which i'm putting down to the improved lighting engine. Overall though its top drawer so far. Nice to hear it pick up further at around the halfway point! Gameplay wise, there seems to be many more puzzles compared to U2 which helps the pacing. Onwards and upwards.

Yes, at first it felt kinda slow but warm and fuzzy. The next thing I know, when I looked up and saw the clock, it's already after 4am (Mission accomplished). :)

Gameplay-wise. they nailed the mix. It's just that the AI is too difficult. Not only do they try their best to kill you, they can also block your move (if you try to run in the middle of a melee). At one point when I died, I saw 5 enemies around me. I thought I was fighting only 2. ^_^

If you stick to one spot, you will be killed quickly.
 
I agree in a large part with your impressions. There is so much stuff on screen at times, and then with very detailed shadowing on top of that, it gets downright overwhelming. The MLAA is more uneven, just like you say, insanely perfect at some times, and a flickering mess at (rare) others, and I have to admit that between this and Uncharted 2, I think I preferred Uncharted 2's MSAA just because it didn't call attention onto itself at all. And the motion blur when turning the camera could have helped lessen that too.

Would be interesting to see what you think after you have completed the game. ^_^
Visually I like U3 more than U2. It's more pretty, varied and elegant at its best moments.
Gameplay-wise I like U2 just because it's more even/polished and less frustrating. But I like U3's style better (If only they tuned the AI down).

Also, I somewhat regret the spoilers I've already seen for this game. Way more than I realized, though fortunately I haven't played that far into the game yet and I know there's still a lot to come, so it's not so bad - still, I wish I hadn't seen anything at all right now. Also, moving through the environment is at times really predictable, but fortunately the puzzles seem good so far.

This I agree. Sony need to rely less on spoiling the game when marketing it. In SP, they keep showing some of the nice scenes. In MP, they give out unpolished betas.
 
I saw texture pop-in exactly once in the
forest
. It's a bug though, not performance related. Since I can repro the same exact issue by standing on the same spot and varying my viewing angle (back and forth). ^_^

Likely depends on players. I don't suffer from it but I was also indifferent to the original KZ2 aim issue.

It will vary by TV. Would be interesting to see what kind of TV he has, and if he has it in gaming mode, or if he has heavy image processing turned on. Hopefully the game is not incredibly laggy on its own. Or they can try to sell it as "weighty" and call say it adds realism. Obviously some people are more sensitive. Hopefully it doesn't vary by player. My PS3 might not like me vary much, so I hope it doesn't punish me with input lag.
 
Yes, at first it felt kinda slow but warm and fuzzy. The next thing I know, when I looked up and saw the clock, it's already after 4am (Mission accomplished). :)

Gameplay-wise. they nailed the mix. It's just that the AI is too difficult. Not only do they try their best to kill you, they can also block your move (if you try to run in the middle of a melee). At one point when I died, I saw 5 enemies around me. I thought I was fighting only 2. ^_^

If you stick to one spot, you will be killed quickly.

I went straight in on hard btw.
 
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