Naughty Dog explains the aiming system on the single player and multiplayer
http://www.naughtydog.com/site/post/singleplayer_multiplayer_gun_mechanics/
http://www.naughtydog.com/site/post/singleplayer_multiplayer_gun_mechanics/
Naughty Dog explains the aiming system on the single player and multiplayer
http://www.naughtydog.com/site/post/singleplayer_multiplayer_gun_mechanics/
Uncharted 3 the bullets now fire straight out of the barrel 100% of the time.
Aiming is identical to Uncharted 2 - we took a look at the values side by side. We did adjust the sensitivity to be MUCH higher in Uncharted 3 to give you a more precise feel.
With Uncharted 2 it was pretty much guaranteed you would aim in one of the 8 directions and it was hard to deviate from that (imagine it being almost like a traditional 8-way arcade stick). With Uncharted 3, you can deviate from the straight path from each of the 8 directions much easier and more precisely.
Warning: There might be spoilers ahead. Actually, there will almost definitely be spoilers ahead.
I just got Uncharted 3, and I've played for a couple of hours. I've noticed some improvements but most of what I've noticed was downsides. I'll list them and I hope to hear everyone's opinions.
First, the anti-aliasing. This one's jittery edges are obviously distracting, even in action. I heard they were moving to a post-process based AA routine, but this one doesn't seem to be as good as FXAA.
Second, tonemapping. It's messed up at points. There's this one cutscene where Drake lays a map on a table and the map is almost completely saturated white/yellow. How did this pass QA? It's a cutscene, the camera is static. No idea.
Third, texture resolution. It seems to have dramatically increased on characters' faces / normal maps but the environment textures are so blurry the contrast is staggering at times. The cutscene where Drake and Sully decide to go to France exhibits that. Compare the texture resolution of the table with the carpet underneath it. I found it to be visually distracting while playing, not while paused and using a critical eye to look at the scene.
Fourth, the new combat. The button indicators are tiny (on my 32" TV) and the lack of visual cues for parry (triangle) are a sign of ill-design. I had no problem using the golden fleece in the heat of combat to parry in God of War because attacks have a string visual indication. UC 2 also had a whole-screen visual parry indication: time would slow down.
Fifth, the aiming curve seems to have changed from UC2. It feels sluggish, and fine movements are really hard to get right. In UC2 neither me nor my roommate (who didn't play any game in the past 4 years except UC2) found any trouble aiming. Actually my roommate commented on how easy the aiming was. Is it the sensitivity curve or lack of target attachment / etc? I honestly can't put my finger on it.
Completed the game on Normal (4:10am now). ^_^
First section is slower and less polished. Second part picks up pace and is more polished.
Gunplay can be frustrating at times (More difficult than U1). Died about 3-5 times every time the battle involves more than 8 enemies. Was able to push through nonetheless.
I like U2 better because the experience is more polished, and pacing is more even.
However U3 is more interesting, more beautiful and less predictable.
Will try MP modes tomorrow.
If your product is going to sell out anyone, spending money on advertising is a waste.Is it the same everywhere and Sony failed yet again with marketing, or am I just missing the commercials?
Also, they either allocated few copies to Canada, or this game is selling like hotcakes here.
Where are you in the game now ?
U2 also has pop-ins. It blends them in subtly. ^_^
You can see it occasionally too.
I agree in a large part with your impressions. There is so much stuff on screen at times, and then with very detailed shadowing on top of that, it gets downright overwhelming. The MLAA is more uneven, just like you say, insanely perfect at some times, and a flickering mess at (rare) others, and I have to admit that between this and Uncharted 2, I think I preferred Uncharted 2's MSAA just because it didn't call attention onto itself at all. And the motion blur when turning the camera could have helped lessen that too.
Still a fantastic game though, and a real page-turner. I agree that the story is very good so far. Also, no pop-ins for me so far at all.
I've noticed the same thing on a launch 60GB with the original hard drive. I wonder if my PS3 just isn't loading the high detail texture due to the streaming issues mentioned in the 1up article, or if the texture is just low-res. Some of the textures are for objects that seem like they should be high detail, like paintings for example. Maybe someone with the game and an SSD can chime in with their impressions of the textures.
Something tells me you just read what you wanted to read when addressing my impression because what you're describing here is nothing like I mentioned above.
You must be immune to pop-in or just not noticing it, because it's there alright.
The aiming is absolutely retarded, there's a delay (I think) but the worst offender is the deadzone and how you cannot do diagonal movements without making a right angle. Why is something like this even in the game in the first place? it makes no sense !
Maybe I don't notice it. Or maybe I don't run through the game like you do, no idea. You playing with XMB forced to 720?
Is this happening for most people playing the game? Or is it a varying problem for some players?
I don't have the game yet so I wouldn't know.
Loving it so far, though still waiting for the BIG set pieces. Chapter 7 or 8 im on. Noticed a few framedrops here and there which i'm putting down to the improved lighting engine. Overall though its top drawer so far. Nice to hear it pick up further at around the halfway point! Gameplay wise, there seems to be many more puzzles compared to U2 which helps the pacing. Onwards and upwards.
I agree in a large part with your impressions. There is so much stuff on screen at times, and then with very detailed shadowing on top of that, it gets downright overwhelming. The MLAA is more uneven, just like you say, insanely perfect at some times, and a flickering mess at (rare) others, and I have to admit that between this and Uncharted 2, I think I preferred Uncharted 2's MSAA just because it didn't call attention onto itself at all. And the motion blur when turning the camera could have helped lessen that too.
Also, I somewhat regret the spoilers I've already seen for this game. Way more than I realized, though fortunately I haven't played that far into the game yet and I know there's still a lot to come, so it's not so bad - still, I wish I hadn't seen anything at all right now. Also, moving through the environment is at times really predictable, but fortunately the puzzles seem good so far.
I saw texture pop-in exactly once in the. It's a bug though, not performance related. Since I can repro the same exact issue by standing on the same spot and varying my viewing angle (back and forth). ^_^forest
Likely depends on players. I don't suffer from it but I was also indifferent to the original KZ2 aim issue.
Yes, at first it felt kinda slow but warm and fuzzy. The next thing I know, when I looked up and saw the clock, it's already after 4am (Mission accomplished).
Gameplay-wise. they nailed the mix. It's just that the AI is too difficult. Not only do they try their best to kill you, they can also block your move (if you try to run in the middle of a melee). At one point when I died, I saw 5 enemies around me. I thought I was fighting only 2. ^_^
If you stick to one spot, you will be killed quickly.