Uncharted 3

So anyway, I met Nolan North today. Very cool guy. Actually saw him yesterday too at the EG Expo where he and Richard Lemarchand were giving a talkthrough on some elements of the games development.

So, the point of this post is that North has written a book that is basically about the development of Uncharted games from a non-developer point of view. It's not out until the day Drakes Fortune is released, but can be pre-ordered here in a week or so:

www.gamespheres.com

I'm not sure if this is general knowledge yet, but it was the first I'd heard of it.
 
Saw the new Desert off cam gameplay footage and it looks fantastic.Im very impressed with ND's HDR lighting implementation as it looks quite beautiful..Can't wait to play the campaign
 
Naughty Dog: 'Gritty Xbox Shooters' Shaped Uncharted:
http://www.nowgamer.com/news/1063301/naughty_dog_gritty_xbox_shooters_shaped_uncharted.html

Talking exclusively to Play, Don Poole, former Environment Modeller at Naughty Dog, explains how Uncharted: Drake's Fortune was originally a 'fantasy' game until orders came from Sony to make it more 'realistic'.

"We were talking about a more 'realistic' game in terms of how it was modelled and rendered but the concepts were much more far out. One was a forest world where the antagonists lived underground," explained Poole.

"It had elements of Tolkien in for sure. Sony kept pushing for a more realistic game in all respects. The market had changed a lot by then. The demographic was older and gritty shooters were really dominating. Sony wanted very much to get into that market share, it pushed all of its developers in this direction."

"So the big push from Sony, not just at Naughty Dog but at all of Sony's development companies at the time, was to craft games for PlayStation 3 that were much more realistic. The pressure from Xbox's success with gritty shooters was a very real force on our direction at that time."

We had a lot of internal grumbling about the realist bent. More of the old dogs were from the Crash and Jak era and preferred that more whimsical style. But alas, that was a losing battle."

...


I'm so glad we still have whimsical games like Ni no Kuni, Catherine, LittleBigPlanet, Modnation Racer and Ratchet & Clank though. ^_^
 
Promo event in AMC Theaters:
http://www.amctheatres.com/uncharted3/

On October 18, 19, 20, take part in a one-of-a-kind entertainment experience from PlayStation. UNCHARTED 3: Drake's Deception: PLAY IT FIRST IN 3D is happening exclusively at select AMC Theatres. This is your chance to play one of the most highly-anticipated video game releases of the year on the big screen and in 3D before it releases. These unique events include:

An inside look at the game from the development team at Naughty Dog

A multiplayer tournament

In-theatre gaming shown on the big screen in 3D

PlayStation and Sony prize giveaways all night long


Get the game before it releases with the UNCHARTED 3 Premium Pass.*

Tickets are on sale now while supplies last, so get yours today!
General Admission: $25
UNCHARTED 3 Premium Pass: $60
Participating Theatres:
San Francisco: AMC Metreon 16
Los Angeles: AMC Century City 15
Washington D.C.: AMC Tyson’s Corner 16
New York City: AMC Lincoln Square 13
Dallas: AMC Northpark 15
 
a new interview with lead game designer Lemarchand :
http://www.youtube.com/watch?v=vWNecbg4Vsw&feature=related

the new desert sand video in high quality and in HD ! (incredible sand effects animations and lighting !)
http://www.youtube.com/watch?v=rLZSlZ1XHmk&feature=related

I have some observations on this video :

1- the anti aliasing seems a lot improved from the ship demo or the plane demo, but still sub pixel aliasing problems (look at the door in the beginning of the video), so did naughty dog returned to MLAA ? or are they using FXAA3 ? or their own new post process AA algorithm ? and if so they are doing it on RSX or the CELL or both ?

2- the new sand effects are incredible, but unfortunately only drake footprints are rendered, the enemies footprints arent + only when the sand is thick there are footprints, not always...hopefully they have improved that in the final game...eventhough this eats a lot of memory...

3- the lighting of uncharted 3 is definitely a huge step forward from uncharted 2, I dont knwo what they have done with it ! + there are more high res textures in display at the same time compared with uncharted 2 + the animations are much better !

in short it is incredible what naughty dog have done with the ps3 hardware, I cant wait to see what they can do more with uncharted 4 lol
 
Grrr... people in the chatroom are already leveling up in U3 because of this promo:
http://blog.us.playstation.com/2011/09/30/uncharted-3-multiplayer-experience-is-just-hours-away/

We’ve been working with our friends at SUBWAY to help satisfy these cravings with a promotion that’s never been done anywhere else, ever! Beginning this Saturday, if you go into a local SUBWAY Restaurant and purchase one of the specially marked UNCHARTED 30 oz drinks, you will receive a code that will provide you with access to the full competitive multiplayer experience throughout the month of October.

...

The full competitive multiplayer experience, which begins Saturday, October 1st, at 12:01am Pacific Time, will give you the chance to dive into the fun and get a head start on leveling up your profile while learning all of the new UNCHARTED 3 multiplayer maps before the full game is released on Tuesday, November 1st.
 
Another reason why online multiplayer with levelling sucks, unless you do like every sane sport and competition in the world and divide the competitors into tiers of comparable level.
 
What kindof a shite promotion act is that ? giving an early taste is fine, but letting them continue with those stats is ridiculous, but then I will be mostly playing co-op. For MP I have R3 (and BF3 sometime in the future eventually )
 
a new interview with lead game designer Lemarchand :
http://www.youtube.com/watch?v=vWNecbg4Vsw&feature=related

the new desert sand video in high quality and in HD ! (incredible sand effects animations and lighting !)
http://www.youtube.com/watch?v=rLZSlZ1XHmk&feature=related

I have some observations on this video :

1- the anti aliasing seems a lot improved from the ship demo or the plane demo, but still sub pixel aliasing problems (look at the door in the beginning of the video), so did naughty dog returned to MLAA ? or are they using FXAA3 ? or their own new post process AA algorithm ? and if so they are doing it on RSX or the CELL or both ?

2- the new sand effects are incredible, but unfortunately only drake footprints are rendered, the enemies footprints arent + only when the sand is thick there are footprints, not always...hopefully they have improved that in the final game...eventhough this eats a lot of memory...

3- the lighting of uncharted 3 is definitely a huge step forward from uncharted 2, I dont knwo what they have done with it ! + there are more high res textures in display at the same time compared with uncharted 2 + the animations are much better !

in short it is incredible what naughty dog have done with the ps3 hardware, I cant wait to see what they can do more with uncharted 4 lol

Unbelievable footage ! :oops: !!!!!
 
What kindof a shite promotion act is that ? giving an early taste is fine, but letting them continue with those stats is ridiculous, but then I will be mostly playing co-op. For MP I have R3 (and BF3 sometime in the future eventually )

maybe they are very confidence with their match making system and know that they number won't be too big so they will be able to seperate low levels and high levels guys.
 
just FYI, the Uncharted 2 multiplayer packs are currently available for free if you got Playstation Plus.
 
Nice interview here

...Certainly, what we're doing with Uncharted 3 shows that there's plenty yet to coax out of the machine. In terms of the volumetric lighting, the way that light now spatially fills an area so a moving body - say, a character - passes in front of it the God rays that are cast around the character look like something we haven't seen before, even on current gen systems...
 
Actually the 'God rays' in GOW3 and Crysis is just a 2D Post processing effect, not volumetric.
In a couple of Uncharted 3 videos (like the ship level) I've seen proper volumetric lighting as seen in Castlevania and Alan Wake (but the playing character doesnt interacts or affects the rays in either of these two games). I can tell that its volumetric cause you can see the light volumue even when the source is not on screen and perpendicular to your view...if it was a 2D effect like seen in GOW3 or any other of the countless games out there you wouldn't be seeing the light volume/shafts if the source isn't onscreen and facing towards you.

Yeah, I could tell U3's volumetric lighting is special but I don't know how. ^_^

Has anyone tried their latest MP demo ? I heard it's not as good as the MP beta. What happened ?
 
Anyone else have problems getting into the beta? Complains about NAT type for me, which is weird since I put the PS3 i the DMZ.
 
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