Uncharted 3

THey must have put a non shadow casting light from below to simulate the look of sunlight bouncing from the sand.

Maybe something similar to what was in Battlefield 2 on PC. Most might not have noticed it being in a war scene but terrain and water reflected it's color onto atleast helicopters underside and the result was great. Maybe for other objects to but never looked for it. I am sure a DICE dev once mentioned it at B3D.
 
Somewhat interesting (story) analysis of the Uncharted 3 trailer:
http://gigaboots.com/?p=182

Ok 2 observations.

Its crazy how much hidden information and history Naughty Dog has put in a very small trailer, which of course almost none of the people who saw it would have spotted it in its entirety if at all

And secondly, thank God we ve got some crazy people who would actually spend hours (DAYS???) and effort to explain every single hidden detail to us.

Its crazy!!

But yeah I am thankful about the care and the attention to detail ND have for the series. They are perfectionists. U2 was a work of art in every department. It was a very well rounded title, and it looks like this may not be an exception :)
 
Hiding clues in trailers is at least as much fun as deciphering them ;) At least that was our experience, although I openly admit that it's a pretty evil thing to do, reading comments from people desperately trying to make sense of them... :)
 
http://www.eurogamer.net/articles/2011-02-07-uncharted-3-boasts-brilliant-fire-effects
Procedural fire ey:) nice, same as the one in Far cry 2?

"Procedural fire is a pretty difficult technical challenge, especially on top of everything else you're trying to get in the game, but it produces some brilliant effects, like the corners of the wallpaper starting to roll and then igniting, and then the embers flickering in the air.
"It's not just a static asset – the fire deteriorates the wood realistically and there are blowback effects, like you would expect. The smoke is looking much better this time around."

Referencing a level, trailered below, in which you have to escape a burning mansion, Meyer added that, in theory, you'll be able to stand still and watch the building burn down before your eyes.

"You could sit down and watch the chateau burn around you, if you sit there long enough," he claimed.
 
:cool:

http://forum.beyond3d.com/showpost.php?p=1504879&postcount=252

Yes, it's best to have great visual and gameplay at the same time.

The RE4 fire sprite indeed looks more natural, but it pales in terms of scale and scope compared to the settings in U3. Since the developers picked this scene as a showcase, I'm sure we will see more of this level in the coming months. I would love to see what they can do in the final game. ^_^

Hopefully, the fire is also related to the legend and the boss(es).
 
I tried a bit of RE4 on dolphin emu, the flames effects are definitely not meant for high res cuz they are all looks like 2D low res bit map.
 
I love it! Where is all this performance coming from? It must be magic.:devilish: Nice find! How many games have procedural fire, HDR lighting, SSAO, and thousands of animations over dynamic objects, high rez textures, and 7.1 LPCM audio? I'm just curious.

I wonder if ND will have another amazing scene to show at E3 (like with UC2). I'm just waiting for the announcement of co-op gameplay with Sully. Can't you feel it coming?! :)
 
The procedural fire was visible in the gameplay video too. At one point, Drake couldn't find a way, then the wood on one of the walls got burnt up and an enemy shot at Drake from behind it, breaking up all the wood in the process and a new path was created. They were showing object detereoration upon burning right there, just that people didn't notice !

But How will they control the gameplay with such a tech working on the level? Its not as if some wood can burn and some can't !

"Essentially, we're programming oxygen and then having the fire follow it around the environment," he explained.
Thats some weird way to implement stuff :oops: !
 
I love it! Where is all this performance coming from? It must be magic.:devilish: Nice find! How many games have procedural fire, HDR lighting, SSAO, and thousands of animations over dynamic objects, high rez textures, and 7.1 LPCM audio? I'm just curious.

I wonder if ND will have another amazing scene to show at E3 (like with UC2). I'm just waiting for the announcement of co-op gameplay with Sully. Can't you feel it coming?! :)

I bet we haven't seen anything yet in terms of effects;), the sand level would most likely be the visual highlight and blow our minds away like a furious sand storm. Yeah, I can feel a storm is coming.
 
As long as they have a complete coop mode, and not just the watered down U2 version, I'll be happy. Otherwise I personally would pick social gaming over fab story - I'm happy to leave the fabulous stories to movies, and don't feel stories are made any better when broken up around gameplay sections.
 
I prefer no co-op in the campaign ! Co-op dilutes the campaign into just a botmatch mostly. I am happy they are keeping co-op separate.
 
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