Svensk Viking
Regular
But level design and game mechanics have to be tailored for co-op by the devs. The game completely changes. The option of co-op should be separate as in UC2 and R2.
Yeah
I just want them to add splitscreen
But level design and game mechanics have to be tailored for co-op by the devs. The game completely changes. The option of co-op should be separate as in UC2 and R2.
But level design and game mechanics have to be tailored for co-op by the devs. The game completely changes. The option of co-op should be separate as in UC2 and R2.
Rfom for example has a much better SP campaign compared to R2 for this reason.
But level design and game mechanics have to be tailored for co-op by the devs. The game completely changes.
The option of co-op should be separate as in UC2 and R2.
This is why I prefer to have the co-op and SP campaign to be the same. It forces the game to rely on the strength of it's game mechanics, instead of scripted setpieces. It gives the players more options to the game the way they want to.
Rfom for example has a much better SP campaign compared to R2 for this reason.
Well… co-op for Demon's Souls saved a lot of people too.
I just don't think co-op is always bad for SP games.
A lot of the time the AI character was doing nothing waiting for Drake to traverse scenery. The AI characters hardly traversed scenery, making that side irrelevant to the coop player. You'd basically be a shooting henchman. Actually that wouldn't be too bad in local play with Uncharted 3 where it's entertaining to just watch someone else play. We played hotseat with Uncharted 1, passing the controller round and giving advice when it wasn't our turn. A local henchman mode wouldn't be bad. But it would be a long way from the ideal of 3+ player cooperative adventuring which would need to be designed from the ground up to ensure every player ahd something to do at every point, and no-one was standing around doing nothing for ten to fifteen minutes as the main player struggles to make a series of leaps.I do question though why a game wouldn't work in coop without being specifically designed for it? I mean what is it about a game like U2 than wouldn't work if you had two people playing? Alot of the game you were running round with more than just drake... If they simply swapped out the AI character for a real player, they don't even need to increase the enemy count or anything like that in my opinion. And i don't see any valid reason the platforming wouldn't work with two people?
A lot of the time the AI character was doing nothing waiting for Drake to traverse scenery. The AI characters hardly traversed scenery, making that side irrelevant to the coop player. You'd basically be a shooting henchman. Actually that wouldn't be too bad in local play with Uncharted 3 where it's entertaining to just watch someone else play. We played hotseat with Uncharted 1, passing the controller round and giving advice when it wasn't our turn. A local henchman mode wouldn't be bad. But it would be a long way from the ideal of 3+ player cooperative adventuring which would need to be designed from the ground up to ensure every player ahd something to do at every point, and no-one was standing around doing nothing for ten to fifteen minutes as the main player struggles to make a series of leaps.
I dare say that's true, although I haven't played many coop games that aren't simplistic in their story and gameplay so it doesn't matter. That's where a game like War in the North, that is designed from the ground up for 3 player coop and substitutes players for AI bots, shows the way forward, as its gameplay can be carefully engineered withing the story to ensure everyone has something to do and issues are kept to a minimum. Because Uncharted is already of a particulat formula, ND can't much change that without potentially alienating their fanbase. They have to provide the same core Drake experience, climbing, jumping and shooting, and then try and add coop into that. Sure, it'd be better than nothing, although 2 player coop is a bad call IMO as it too minimal. I wouldn't be against it myself, but I would much rather play an Uncharted game that's built around three players say, each doing their part. Something like U2's heist, you could have three people in different parts of the level enabling and supporting each other. That sort of dependency makes for fabulous cooperative (not just multiple independent players in the same game) gaming. It'd need to be designed in though.But then even with the very best efforts in trying to design for this you still end up in sutuations in coop games where this can happen.
That's true. The coop side to Uncharted 2 was just shooting. The platforming mechanic was only one player, and could only be one player unless they design the game from the ground up for more. It could be done - when Drake is climbing up a wall, they could be doing something else useful that AI bots could take over when soloing - but it would be a lot of work and impact freedom in the solo experience.
To a tiddly little degree. The platforming is very watered down versus Drake's main adventure where platforming is a good quarter or so of the experience. think Uncharted 1's exploration with Sully standing around as Drake jumps all over the shop - that wouldn't work one player, and you can't have firefights constantly to keep the other players occupied.There was some platforming in U2 coop, which works about the same as you described with one guy climbing while the other two provide suppressing fire.
To a tiddly little degree. The platforming is very watered down versus Drake's main adventure where platforming is a good quarter or so of the experience. think Uncharted 1's exploration with Sully standing around as Drake jumps all over the shop - that wouldn't work one player, and you can't have firefights constantly to keep the other players occupied.
All they have to do is take out the platform bits and offer up big chuncks of gameplay that just involve the shootouts as seperate coop levels. Make it an unlock for completing the game once in single player and everyones happy.
Sounds quite a lot like Uncharted 2 already.