It's worth noting that the proper interpretation of this is not that Ubisoft will deliver less AAA premium games, but that its other non AAA premium content, such as F2P or even Just Dance, will become more important to the business.
It's not about less, it's about more.
It's an intresting prospect.lol... big if true. You pretty much just need a console and nothing else at this point in time. The various types and number of F2P titles without requiring a subscription is fairly massive.
It's about going all out on microtransactions for unlimited revenue streams and justifying half built games then charging for DLC and other content.
Just be aware that Ubisoft will design their games with extreme grind timesink encouraging you to spend on their "time saving" microtransactions. So if you don't have a lot of playing time then your enjoyment will be a lot less, which is how they draw you into spending. You're fucked either wayI like this model as I have more games to play than time and I'll just skip all the DLC and play the free stuff. LOL.
This is related somewhat to the gamepass thread, more for cheap != better. I was watching a (not good) documentary about this the other night, https://www.imdb.com/title/tt1737674/?ref_=fn_al_tt_1
What becomes important is getting something out quickly and cheaply is valued, not taking your time and making something good.
What better for the gamers, traditional vs a race to the bottom
We have 2 perfect examples of both these now console games vs mobile games
Do you usually prefer the games on the consoles market where you typically pay a larger cost up front for X number of hours play (usually much higher quality experience)
or do you prefer playing games on the mobile market where its typically free to play but you get ad's and IAP all the time, these games are typically of worse quality theres many 1000s to choose from but you typically find each is only good for 5 mins before you move onto the next thing, costs you nothing (except your time)
A lot of current game types will not work with microtransactions, thus the creators will have to artificially force them in somehow to the detriment of the gameplay
This is related somewhat to the gamepass thread, more for cheap != better. I was watching a (not good) documentary about this the other night, https://www.imdb.com/title/tt1737674/?ref_=fn_al_tt_1
What becomes important is getting something out quickly and cheaply is valued, not taking your time and making something good.
Be careful what you wish for, Is this truly the future you want in gaming?
Plenty of games require a AAA upfront cost and still rely on IAP/Loot Box/Surprise Mechanics/Season Pass to unlock the rest of the game. This isn't so much a choice anymore, except that you can have a free version now that makes tons of money, or one with an upfront price tag that sets consumer expectations higher, yet makes less money.What better for the gamers, traditional vs a race to the bottom
We have 2 perfect examples of both these now console games vs mobile games
Do you usually prefer the games on the consoles market where you typically pay a larger cost up front for X number of hours play (usually much higher quality experience)
or do you prefer playing games on the mobile market where its typically free to play but you get ad's and IAP all the time, these games are typically of worse quality theres many 1000s to choose from but you typically find each is only good for 5 mins before you move onto the next thing, costs you nothing (except your time)
A lot of current game types will not work with microtransactions, thus the creators will have to artificially force them in somehow to the detriment of the gameplay
This is related somewhat to the gamepass thread, more for cheap != better. I was watching a (not good) documentary about this the other night, https://www.imdb.com/title/tt1737674/?ref_=fn_al_tt_1
What becomes important is getting something out quickly and cheaply is valued, not taking your time and making something good.
Be careful what you wish for, Is this truly the future you want in gaming?
You missed the news about the golden globes over the last few days? https://www.indiewire.com/2021/04/golden-globes-scandal-timeline-1234631848/ one may even say its the 'pay to win' awards (how apt )Tell that to the Golden Globes awards where subscription services won all the awards and completely shut out traditional networks this year.
I hope you realize that most big AAA games for many years now from Ubisoft, EA, Activision and 2K do exactly that?At some point along this gen one company will come out with a game they sells millions at full price and will also command large microtransaction sales.