One demo does a Laplace filter over a rendered scene to extract edges.
The other demo does dithered monocrome perpixel lighting
Both requires fragment shaders and will only run on Radeon 8500 and up.
http://humus2.campus.luth.se/~humus/?page=3D
Enjoy!
The other demo does dithered monocrome perpixel lighting
Both requires fragment shaders and will only run on Radeon 8500 and up.
http://humus2.campus.luth.se/~humus/?page=3D
Enjoy!