Two different perspectives : can you adjust to it???

Deadmeat

Banned
I for one don't believe this "two perspectives" thing would work. The example given is a football game, in which one screen would hold the God's view of playfield while the other screen would hold the close-up view; but can you really cope with it??? I would be confused as hell following two perspectives and give up on one persective.

I don't know, I wish Nintendo would have gobe with a larger 2:1 screen instead of having two separate screens. This way, developers are free to choose the presentation of their games...

Other than that the hardware looks decent; Arm9, Cart format(handhelds and optical discs are simply not made to go together), etc
 
Not a problem man, you would only be confused if you played games ;)

Seriously, scarily enough I would have preferred compared to this dual screen idea, them releasing the IQue in the U.S. and Japan and making deals with big retailers to install IQue kiosks and then focus on the GBA 2 with a nice Imageon 2320 as the GPU and a low power and low voltage PowerPC CPU.
 
Well simple enough example, go play dragonballZ on snes. Splitscreen multiplayer has already been giving two different perspective. Your eyes will obviously always focus on one but it makes it easy to quickly glance at the other to see more information.
 
Cyborg said:
Well simple enough example, go play dragonballZ on snes. Splitscreen multiplayer has already been giving two different perspective. Your eyes will obviously always focus on one but it makes it easy to quickly glance at the other to see more information.

I do not know: that example makes the case for bigger screen instead of two screens.

I have yet to imagine or hear cases in which a dual screen set-up would do lots and lots of things that no fast and responsive portable system with a single screen could do.

This does not mean that there are not ways: if they find a good number of them and the unit is not too expensive I will pay Nintendo the price they ask of course.
 
I'm not sure it will either. Mainly because there will always be one dominant one--unless the action is constantly moving between the two. Much like using your rear-view mirrors or going to a menu screen, one screen will likely be used for occasional reference, but there is almost always going to be a dominant one to be leaned on, as if your mind it too split you can't concentrate as well on the action. So the sub-screen in many ways may end up just being a place to put all the gauges you'd have stuck to the corners, or sub-screens that could be called up, or menus (ones that overlay or pause the game)... Granted it keeps one from stopping the action, but I don't see it as causing a fundamental change.
 
It's been done.. heck, they're doing it right now in games like FF:CC (less than a month now, baby!) but obviously on a different level. IMO, Nintendo and 3rd-parties are going to have to create some damned good software for this to be successful.

I'm also wondering exactly which genres will be able to use 2 screens. Sports, obviously. What else?
 
Right, but FF:CC has one VERY DOMINANT screen, and other screens you CAN refer to, but don't take up your attention until you need it--like bringing up menu screens or looking at an overlay map. They're there for when you need them, but not really a concept to build off. I don't think a device will succeed just by having some things be "handy"--they need to find a way to really apply both screens that could not be done without two screens.

I can think of a few ways, but not a lot... (Could certainly make for some interesting puzzle-games. ^_^ )
 
Blade said:
It's been done.. heck, they're doing it right now in games like FF:CC (less than a month now, baby!) but obviously on a different level. IMO, Nintendo and 3rd-parties are going to have to create some damned good software for this to be successful.

I'm also wondering exactly which genres will be able to use 2 screens. Sports, obviously. What else?

What about something like real time strategy games? Certainly in multiplayer, but I think it could also be useful in single player, having perhaps a map screen and an action screen, or something to that effect.
 
Playing from different perspective is good, but generally its enough to switch perspective.

I mean if N5 came with three 17" LCD screens, and you can play a new Mario through multiple perspective, just by switching concentration from screen to screen, that would be neat in someway, that you don't need to change view as you do in say Mario Sunshine, if one view isn't good there are 2 other views that might suit it.

But the above only make sense as a good tradeoff, if you have ample of viewing area. Small portable devices are never known to have a good viewing area. To have mondatory split on small viewing area is just a bad idea, and to promote it as second coming of gaming is just disgusting.

What about something like real time strategy games? Certainly in multiplayer, but I think it could also be useful in single player, having perhaps a map screen and an action screen, or something to that effect.

What about something like Eye of the Beholder, those old PC RPGs have small viewport for actions and spend alot of viewports for stats too.
 
Well, two ehmm three ideas for dual screen use:

A) adventure:
Something like Soul Reaver's real and astral world, being displayed on both screens.

B) 3d-shooter:
In a deathmatch the second screen could display surveillance cameras you can put up across the levels.

C) vertical scrolling shooter:
Use both screen as one :LOL:
 
hupfinsgack said:
Well, two ehmm three ideas for dual screen use:

A) adventure:
Something like Soul Reaver's real and astral world, being displayed on both screens.

B) 3d-shooter:
In a deathmatch the second screen could display surveillance cameras you can put up across the levels.

C) vertical scrolling shooter:
Use both screen as one :LOL:


A) Not the point of the game. The character only exists in one world at a time.

B) Cool idea, but a split screen is just as effective

C) There would be a break between one screen and the other, not really comfortable.


In conclusion, forcing developers to have multiple views in every game they develop is just wrong. If one doesn't need multiple views, he would just lose half the viewing area? On PSP (or any other big-screened handheld) devs can do whatever they want.

As i sad, if the second screen is *just* for multiple views, then screw this. I'm hopeful they're hiding something from us.
 
london-boy said:
hupfinsgack said:
Well, two ehmm three ideas for dual screen use:

A) adventure:
Something like Soul Reaver's real and astral world, being displayed on both screens.

B) 3d-shooter:
In a deathmatch the second screen could display surveillance cameras you can put up across the levels.

C) vertical scrolling shooter:
Use both screen as one :LOL:


A) Not the point of the game. The character only exists in one world at a time.

B) Cool idea, but a split screen is just as effective

C) There would be a break between one screen and the other, not really comfortable.

Well, I didn't mean exactly like Soul Reaver but sg similiar to it. I believe one could make sg interesting out of it.

I'm hopeful they're hiding something from us.

In the gameinformer interview sg like that is mentioned...
 
Unless the only games on this thing are Golf games, FPS-tactical-games-where-you-can-put-cameras games, and some other geeky sports games, i am really hoping they are hiding something big from us. Or this is doomed, like the Virtual Boy, the NES Glove controller thing, the 64DD and all the other failed Nintendo designs...
 
V3 said:
To have mondatory split on small viewing area is just a bad idea,
Well, at least it's not supposed to be mandatory.

Billy: I also read that developers can use both screens as one if they so choose.
Beth: Yes, you can use the two screens as one big monitor. I think it?s one of those things that the developer will have the freedom to do what they want to do.


So in this case, it mainly depends on how the physical separation of the screens is handled, to see if combining them is useful... or too annoying for any to really use. (And since they're specifically mentioning "vertical positioning" specifically at the moment, I assume they're not going to try to make the DS operatable in either vertical or horizontal position; but if they have an expansion controller [for the possibility of multiplayer on one unit] then there should be nothing stopping some games from working that way.) At the very least, it's good to know they're trying to keep some doors open.
 
Well, at least it's not supposed to be mandatory.

Well there you go, it contradicts people who argued that it will make developers uses 2 viewports because its Dual Screen.

Dual screen is good and cheap way for portable to have increase viewing area. But having two viewports or two screens is hardly a breakthrough for gaming.

Besides I am still hoping for something more. For Nintendo not to call this Gameboy Advance Dual Screen, there is probably more to it than a higher spec Gameboy with Dual Screen.
 
Deadmeat

Personally yeah I could easily cope with that. In fact this is similar to looking up around the pitch when your playing real Football. You can't see your feet for those few seconds, but if your a decent player you can keep possesion while doing it. When looking at the second screen you can't see the player your controlling in detail but you can see basically what's happening around him, you can also see the main screen, even if its not your focus. If you know the mechanics of Football then you can keep the ball ok in the few seconds it takes to evaluate a situation while looking at the interactive map screen.

Just FWI in my Football idea the second screen would have more then a single function. There would be the entire pitch in birdseye view, as you mentioned. Then there would be the defensive half of the pitch in birdseye view, and the attacking half (two seperate views). I'd also like to see goal keeper views, where you can see your own keeper and the oppositions (to be more exact each keppers 18 yard box in detail).

I'm sure it'd take me an hour to get used to it, but once I did I can see this really improving my Football gaming experience.

cthellis42

Yeah in most games on this machine there will be one dominant screen. But I'm not sure why that's a negative thing. Also we've already seen a few idea's posted that show how this can be used without simply moving basic guages from the corners of the main screen to the second screen. I liked the suggestion of a game with the first screen showing the normal world and the second showing some sort of normally unseen world (as in the same world but one being a living view and one dead.. or something like that). I'm sure someone could use this type of idea to make a very interesting game on DS.

V3

I can't believe you still can't see why this system can do exactly what Nintendo are saying it will do (a new way to play games ect). As people have already said to you, it really doesn't matter if a single big screen can be used to improvise dual screen games. Because 99% of developers will never try that on a system that is focused on single screen games.

P.S. give it up with the "discusting" remarks already. Nintendo saying something you don't agree with, even if you think its just PR, cannot possibly discust you.

london-boy

If making Football computer games a step closer to real life Football is geeky then call me king geek! :LOL:
 
Not like I really care about Football games (gay and football don't usually go together very well, like Deadmeat and Panajev for instance), but fro the sake of argument, how would 2 screens "bring football games closer to reality"?

I mean, do you have 2 points of view in reality? It is a G I M M I C K. :D
 
I can't believe you still can't see why this system can do exactly what Nintendo are saying it will do (a new way to play games ect).

I mean this is all you do, just lash at me, you take Nintendo PR at par value.

As people have already said to you, it really doesn't matter if a single big screen can be used to improvise dual screen games. Because 99% of developers will never try that on a system that is focused on single screen games.

Billy: I also read that developers can use both screens as one if they so choose.
Beth: Yes, you can use the two screens as one big monitor. I think it?s one of those things that the developer will have the freedom to do what they want to do.

So I assume there is more to it than just Dual Screen. Like I said they are not calling this Gameboy Dual Screen.

P.S. give it up with the "discusting" remarks already. Nintendo saying something you don't agree with, even if you think its just PR, cannot possibly discust you.

The PR bragging about having two screens equates to unique experience is crap. What's unique about using the two screens as one big monitor as Beth suggested ?

Like I said there maybe more too it than just two screens. People like you just latch on to two screens like the second coming and developer going to use two screens etc..., when it could be that the innovation of this Nintendo DS may not be because the fact that it has two screens but something else that hasn't been revealed yet.

That's what I am saying, I don't buy that PR about the Dual Screen being the innovation, I am optimist there will be something else.
 
I think it would, on my computer when I first got my Radeon 9700 Pro, I then noticed computers allowed multi-monitor support.. I laughed at it, but then when someone gave me a free monitor, I hooked it up out of curiousity. Now I wont go back to one monitor.

I saw a video of some Matrox Cards with three monitors running a racecar sim, where one big HD widescreen monitor was the windshield and two LCD"s were the side windows, it was unreal, and I think to myself, I want that.
 
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