TS2

mkillio

Regular
I don't know if anyone else has picked up Time Splitters 2 yet but it is amazing! The multi player is just incredible and you can have upto 10 bots with 4 player split screen. It also has a few innovations such as turrets that you control from a computer inside your base. There's also tons of things to unlock. I found a mini game for the little hand held device called Anaconda AKA snake for the Nokia Cell Phones. I'm only at the third level so I can't really say how the single player is but it's not bad by any means I'm just not sure if it's amazing.
 
If only Bungie had had a seemingly non-existant deadline when making Halo, instead of having to completely redesign and rebuild the game for an incomplete platform in less than 11 months.

TS2 is ok. Never liked the feel of Goleneye and PD, so I don't really like the feel of TS2.
 
Yeah, I've been hearing nothing but amazing things about TS2 - was going to start a thread about it, just never got around it it... so thanks!! Is it really as polished of a game as rumor has it?

Mr. Angry Pants said:
If only Bungie had had a seemingly non-existant deadline when making Halo, instead of having to completely redesign and rebuild the game for an incomplete platform in less than 11 months.

Relax, XBox is getting TS2 aswell :rolleyes: I just love how a thread about TimeSplitters2 has "If only Bungie..." in it. Why can't people just appreciate it as an awesome game - one that we can all play and enjoy no matter the developer or platform.
 
I'm now on the 5th level and it's kind of tuff you have to follow this woman in to a base with out getting to close to her. Each level seems to be getting harder as I go along, right the levels are pretty short though. I also just found an option called challenges which are basically challenges set in teh actual levels. For instance the first and only one I've done was where I had to break all of teh windows at the beginning of the Siberian level, you then get awards (Gold, Silver, and Bronze) for completing it in a given amount of time and they do tell you the times you need for each medal. I got a Silver and it unlocked a cheat. The game does seem pretty polished at this point and Neo Tokyo is a very cool looking level.
 
Hey, way to mutilate and then spit on the meaning of my post. I was just reminising about how sweet it would have been if Bungie could have pushed back the dead-line for Halo as much as they wanted like Free Radical(?) did with TS2.

You really have an Xbox stuck up your butt about everything and everyone, don't you prick?
 
I'm gonna buy TS2-GCN some time in the next week or two, hopefully (next Saturday at the very latest). Good to hear it's that good :)

By the way, I love GE and PD :)
 
Well, Bungie was making Halo for what looked like an eternity. It's not our fault that they've redesigned game concept 5 times during that timeframe :\

Besides that, I think Halo is much better FPS game than TS2. TS2 just felt so mediocre overall, to me.
 
Keep in mind that TimeSplitters is built almost entirely around its multiplayer... it isn't built for great single player.

HALO's pretty much the other way around (not that HALO has poor MP, but it isn't even close to GE/PD/TS in that aspect)...
 
Argh. TS2 isn't out yet in Norway :( Can't wait for it.
I just loved TS1 and this is way better right?
What's your favourite weapons in TS2?
 
marconelly! said:
Well, Bungie was making Halo for what looked like an eternity. It's not our fault that they've redesigned game concept 5 times during that timeframe :\

Besides that, I think Halo is much better FPS game than TS2. TS2 just felt so mediocre overall, to me.

Halo has far better single player, but TS2's multiplayer owns just about every other console shooter out there, its endless, the amount of options and replayability is endless, if your looking for single player only, Halo rips it a new one, but when you factor most people will spend more time on the multiplay, TS2 is the Shiznett.
 
zurich said:
Cept if you have broadband and Gspy Tunnel, then Halo rips on TSx :D

zurich

the amount of players arent what makes it, its the amount of options, TS2's more choices than you can even count, and the level editor, give it far more longevity, Halo's Multiplay is good, but most would agree with me that goldeneyes multiplayer was better, for the great level design, and, again, all of the options, nothing has had that many choices since, well, until now, TS2..
 
CaptainHowdy said:
zurich said:
Cept if you have broadband and Gspy Tunnel, then Halo rips on TSx :D

zurich

the amount of players arent what makes it, its the amount of options, TS2's more choices than you can even count, and the level editor, give it far more longevity, Halo's Multiplay is good, but most would agree with me that goldeneyes multiplayer was better, for the great level design, and, again, all of the options, nothing has had that many choices since, well, until now, TS2..

Perfect Dark had more options :)
 
GE had better level design? :eek:

The only thing better about GE level design is that it was geared entirely towards 4 player play. Where as with Halo even the smallest maps are a little large for anything less than 6 players.

But as for GE/PD's multiplayer being better over-all... Man, I'm not touching that. :p
 
Mr. Angry Pants said:
GE had better level design? :eek:

The only thing better about GE level design is that it was geared entirely towards 4 player play. Where as with Halo even the smallest maps are a little large for anything less than 6 players.

But as for GE/PD's multiplayer being better over-all... Man, I'm not touching that. :p

Forget frame rate for a moment... :p
 
I did 3 player with 10 bots and it never slowed down once so speed isn't a problem. Personaly I hate Halo's Multi-Player, I refuse to play it unless there are at least 6 players.
 
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