Yes that's exactly what I said. i.e. that based on the statement by Turn 10's studio software architect, some CPU performance effecting settings were not ramped up to PC maximums and thus PC CPU performance isn't necessarily comparable to Scorpio with everything turned up.
Which was totally irrelevant since it referred to only some specific features which would impact CPU performance and is not an exhaustive list of every feature in the game that can be dialled up which has a direct impact on CPU performance.
They were running a stress test (CPU included) at Xbox One settings. So yes, that was the maximum CPU load that the Xbox One version of the game is capable of delivering. The PC test was never supposed to be representative of what the Scorpio version of the game will look like, it was a simple quick and dirty test to see if the GPU could cope with PC ultra settings.
It doesn't matter how DF described it, because Turn 10 themselves described it specifically as:
So you tell me why they make the very specific qualifying statement of "for everything that's GPU-related" as opposed to just saying "everything"? There's clearly a reason why they make that qualifying remark.
Except there is no "display settings menu" in the XBO version of the game. So this clearly isn't a simply matter of going to the graphics menu and ramping everything up to Ultra. There may be some settings in the PC menu which merge different graphical values together which they are able to separate when manipulating the XBO version.
Ok, I'll grant that my wording wasn't perfect there. I didn't mean to imply that they didn't touch any PC exclusive setting which might have had an impact on CPU performance. However I am saying that there must be some settings which they didn't ramp up which have a detrimental impact on CPU performance. Whether they also have a detrimental impact on GPU performance or not (like reflections) is irrelevant. Which is why my original statement that CPU performance between the two versions can't be compared is entirely valid - unless you have proof - contrary to Turn 10's statement, that as well as everything that is GPU related, they also ramped up everything that is CPU related to the PC maximums as well. Do you have that proof?
There is no PC or 360 version of the test. That test used Forzatech engine which they use for this propose on different situations as DF mentioned in their article.
The process of getting ForzaTech up and running on the makeshift Project Scorpio hardware took just two days, and according to Chris Tector, the majority of that time was adapting the codebase from an earlier XDK [the PC-based development environment] that dated to just after Forza Motorsport 6's ship-date.
However, the 'ForzaTech' demo I'll be seeing won't be Forza Motorsport 7 - software announcements aren't typically tied into hardware deep dives - but clearly, Turn 10 and the Xbox team are confident that final software will match or indeed exceed the quality of what I'll be reporting on.
"ForzaTech is really the place to let us prove out platform features like Direct3D 12 [on PC] and also lets us help with internal things that nobody else gets to see - in this case, the modelling that happened with Scorpio," shares Tector. "We were really able to help prove that out... Our part in it - and an important part for us, because it's a two-way thing - we wanted to make sure that the hardware was going be able to do what we wanted, what we had as a vision, what we wanted in Forza next, but we also wanted to make sure that however it's being proved out, that the promise was solid, that the model made sense to us."
First they showcased the tech at XB1 level of quality at 4k resolution/assets and then they ramped upped all the setting to ultra.
So there is no PC exclusive setting or something like that.
I have no interest to talk about already discussed topics. Richard Leadbetter was there to see and report these demos and I quoted him and T10 Chris Tector here so no more conspiracy for me
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