The latest Cat's added tripple buffering support for OpenGL, which while it takes up a little more memory, makes the use of Vertical Sync practical (just disabled Vertical Sync... wow, guess I was getting those half rates ).
Can triple buffering be used for Direct3D apps too (that's why it's here, not in drivers )? Anyway reason why this option isn't there yet?
Can triple buffering be used for Direct3D apps too (that's why it's here, not in drivers )? Anyway reason why this option isn't there yet?