Trilinear Filtering Comparison(R420 vs R360 vs NV40 vs NV38)

Discussion in 'Architecture and Products' started by mikechai, May 19, 2004.

  1. jvd

    jvd
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    I'm not complaining about anyone bringing issues forth. Its the lack of legit issues and the amount of witch hunting i'm complaining about.

    So far I have yet to see any places where this is a problem.
     
  2. Drak

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    Exactly, we're buying ATI not NVIDIA. And paying good money for it too. What does what we want have anything to do with NVIDIA?

    If ATI is only going to say "We're going to give you better than NVIDIA", not "We're going to give you the best we can for your money", then we desperately need a third company.

    And it's not as if giving us the option is going to be soooo difficult to implement. According to Dave's understanding, the test to enable the optimisation is done in software in the driver. The driver is already spending CPU cycles to "analyse" the texture. I'm sure it can spare a miserable "if statement" to set the optimisation flag to off for that texture. Geee, why are we even discussing this?
     
  3. Quitch

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    ARGHHHH! FULL TRILINEAR IS NOT THE BEST QUALITY AVAILABLE!

    Where are you from? Trilinear is a fudge, and using it all the time is an even bigger fudge. This adaptive algorithm so far seems to be the best of the IQ and FPS worlds, yet people keep complaining and demanding their "force tri" option. For the love of God, why??
     
  4. Quitch

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  5. digitalwanderer

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    I can't tell the difference, I just can't.

    I drove meself a little nuts last night comparing playing games with AF on my 9600 to my 9700, but I couldn't tell a difference to save me ass.

    I'm not saying that means there is no difference, just that I couldn't find it and I was looking hard!

    If this is a "cheat", it's a damned good one! 8)
     
  6. lordvader1982

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    Everyone's scrutinising the fine differences in image quality, but the fact is that most differences as to whether an image is better or worse is somewhat subjective.
    I have, however, found a purely objective approach, and the results are very surprising.
    When looking at the images with my eyes closed, I found that the results were identical!!!
     
  7. MrGaribaldi

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    Isn't it obvious? "Tri" being larger than "Bi", it stands to reason that anything based on "Tri" will be the best solution until something based on "Qua"(d) comes around... :roll:


    I think it's a 2 part answer to the question:
    1. Most of us aren't educated enough to understand the difference between Bilinear and Trilinear filtering, and why neither of them is the best solution

    2. People want as much apple-to-apple comparisons to base their judgement on. (Nevermind that such comparisons are (and will be) impossible (due to differences in approaches/algorithms), at least on the bit-wise comparisons being done now.)

    Now, 1. is being solved by the more knowledgeable members telling us the difference (though some of us seems to need spoonfeeding), but 2 will be with us until we can come up with a better way to compare IQ.
     
  8. ShePearl

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    :lol:
     
  9. Sxotty

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    What I liked was how many people like the bilinear shot better than trilinear and said it looked better, I suppose video card manufacturers should simply stop filtering altoghether since it looks sharper :p
     
  10. Drak

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    Why do you say trilinear filtering is a fudge?
     
  11. GraphixViolence

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    Because it's nothing more than a way to cover up artifacts resulting from insufficient texture resolution, and there's no perfect solution. Just like anti-aliasing. The more samples you take, the better it can get, but it will never be a perfect substitute for just increasing the resolution. Trilinear is certainly not the be all and end all of texture filtering.
     
  12. Quitch

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    Because it's an attempt to patch up mip maps, which in themselves are a fudge to stop texture crawl. Tri has sharp areas, and then blurry areas where the blending between mip map levels occur. The less filtering, the less blurring. Trilinear is popular because it's virtually invisible, but if there are situations where the mip map divides would not be very visible, then it is desirable to less filtering than trilinear offers because that leads to sharper, less blurry textures.

    The reason that trilinear has been so worshipped up to now is that it was the best we had, the control panel chose a method and stuck with it. The only way to improve was for the developer to on a case by case basis. Now we get something that comes along and decides, in what appears to be a rather intelligent manner, what level of filtering is required. This is a very good thing, and we should all be thankful. Are we? No, because we've been raised on a simplified diet of "trilinear good, bilinear bad" and no longer know the reasoning behind it, of the down-sides of filtering.
     
  13. Bjorn

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    I think that most people are unhappy about how all this was handled, PR documents and all that. Not the actual filtering and what it offers (assuming that there isn't any "problems" with it).
     
  14. Quitch

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    I think most people are unhappy because they really don't understand the issue, others because they weren't told (we haven't been told about a lot of the Catalyst changes, so I really don't see why this is such a shock).

    The reviewers guide is a quandry, but ATI are probably coming at it from the angle that their algorithm delivers trilinear unless it decides it can lower the quality...

    Frankly, if the reviewers guide is the worst of their crimes then I'm not going to lose a wink of sleep tonight.
     
  15. Bouncing Zabaglione Bros.

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    Yes, but for a lot of people that unhappiness has spilled into the actual discussion on the merits of this adaptive filtering method, and the results we get.

    It just goes to show that there are a lot of people (including websites and reviewers) who just have not done their research before deciding to call this adaptive filtering "bad". Not becuase the filtering is bad, but because they feel that they were cheated and misled by ATI, and that anything not trilinear (as they have come to understand it) must therefore equal "worse quality".
     
  16. KimB

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    Well, um, it is. ATI's technique, according to them, merely attempts to manage the image quality problems so that they aren't noticed. It won't have better image quality, and we don't yet know where the pathological cases lie.
     
  17. :PopCorn

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    Bingo. Agree 110%
     
  18. Seiko

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    I'm confused

    Personally I think this is turing into a witch hunt. Are we now saying that all of the reviews that gave the IQ edge to ATI are now wrong? The fact that it still matches if not slightly surpasses Nvidias IQ and comes with less of a hit is a bad thing? The fact that no review site menioned that the filtering should/could have been improved and wasn't up to par with their expectations? Hmmm, this really comes across to me at least as a little information is a dangerous thing. Until this little piece of news came out everyone was apparently happy? The new technique has obviously proven that from an in game visual IQ perceivment it shows no sign of visual degredation.

    Some may feel I'm blindly defending ATI but I feel I've been on both nVidias case and ATis but this simply doesn't register as a problem to me. It appears to me that those complaining could be categorised under the techy badge as the new technique blurs if not blatantly diregards the traditional tri methods. Personally however I think that unless the units of measurements have subsequently changed, i.e. from visually perceived IQ to check box style formula compliance I don't see the issue.

    From a consumer perspective I'm glad ATI are pushing the boundary and seeking new ways to apply common sense techniques. Some have mentioned that they'd like to see yet another option to play with. I'm afraid I'd disagree again as labels have caused no end of turmoil for review sites and readers alike. The so called apples to apples is obviously not going to happen when trying to use levels of Tri, FSAA set to pre-categorised values, i.e. x2, x4 etc. We all remember how 3DFXs x2 FSAA blew away Nvidias x2 in terms of IQ and yet this was a so called apples to apples comparison? Why just because the settings both displayed x2. It was plain to see visually that the 3DFX x2 ratio was far superior to Nvidias and yet FPS where compared. I'm beginning to think and I know the techies won't like this but hey don't shoot me, that we may be better off loosing the naming conventions and individual tri/FSAA settings altogether. May be a simple IQ setting could be used so that we can see the best IQ for a given framerate target. Texture sharpness and FSAA obviously come into this but should it be up to the review sites to set them individually? Lets be honest so many simply set the numbers to match and bingo assume it's a fair comparison. Obviously this a dangerous assumption and although some now actually try and make a visual IQ test to check they look approximately the same under general gameplay alot of people appear to be saying, "Well it doesn't matter if the IQ is the same, the method of implementation should be judged?"

    I'm confused, surely we all agree that the visually perceived IQ is the holy grail here and not the internal implementation?
     
  19. digitalwanderer

    digitalwanderer Dangerously Mirthful
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    Yup, I think that is the fuel powering this witchhunt currently! :lol:
     
  20. Bjorn

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    Re: I'm confused

    I thought that most reviews says that NVidia has slightly better AF/filtering quality. Although i have to admit that i haven't read that many reviews.
     
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