BeyondUnreal has posted a transcript of the recent Tim Sweeney interview at E3 about PC's and Unreal 2007.
http://forums.beyondunreal.com/showthread.php?p=1818720#post1818720
The most interesting bit:
Freeman: Okay, and will the PC version of Unreal 2007 differ from the Xbox 360 version?
Sweeney: Well sure, PCs...
Freeman: [interrupting]: I mean, talking graphics-wise.
Sweeney: Well, the PC is a more scalable platform, so it'll run on $500 PCs and it'll scale down to the Xbox 360 and it'll run on a $3000 SLI machine with dual kickass Nvidia cards in it and it'll run with even more detail. So we'll be all over the place.
Not surprisingly, Tim points out what most of us expected. High-end gaming PC's will be able to provide better graphics (higher resolutions, more details) than the next generation consoles.
http://forums.beyondunreal.com/showthread.php?p=1818720#post1818720
The most interesting bit:
Freeman: Okay, and will the PC version of Unreal 2007 differ from the Xbox 360 version?
Sweeney: Well sure, PCs...
Freeman: [interrupting]: I mean, talking graphics-wise.
Sweeney: Well, the PC is a more scalable platform, so it'll run on $500 PCs and it'll scale down to the Xbox 360 and it'll run on a $3000 SLI machine with dual kickass Nvidia cards in it and it'll run with even more detail. So we'll be all over the place.
Not surprisingly, Tim points out what most of us expected. High-end gaming PC's will be able to provide better graphics (higher resolutions, more details) than the next generation consoles.