If you invent some magic copy protection that never gets cracked, you still won't get all those people to pay up for the games they used to get for free and then throw away uncompleted.
BC2 has a single player ????
And the single player for it was actually fairly good and of decent length. I certainly didn't buy it for the multiplayer.
Regards,
SB
Err, say what?I am still disgusted by the lack of copy protection on the PC
Lol, it's not in the customers' interest, and I kind of put that above any of the industry heavyweights.it´s in everyones interest and neither Microsoft,Intel,Amd or Nvidia seems to be doing anything.
Err, say what?
There's hardly any games whatsoever released on the PC that DON'T have copy protection of some form or another. Unless you want to go all full-blown trusted computing platform BS (and why would you want that?), there's no feasible way to secure a copy protection scheme anyway. Regardless how onerous and complicated, it'd just get reverse engineered and disabled/circumvented.
Lol, it's not in the customers' interest, and I kind of put that above any of the industry heavyweights.
The only one getting punished by copy protection crap is the honest paying customer. ONLY them. It doesn't affect the pirates at all.
It's still possible to make a x86 CPU with a CELL style protection system (Sandy Bridge probably has something like that), but it will take quite some time to be widespread, and it's pointless to release a "protected" version along with a "non-protected" version. So it's going to be a very serious chicken and egg problem.
Trusted computing was killed off because people pointed out that whilst such a system could be used to (say) copy protect games, it could also be used to do a lot of things that customers didn't like and could effectively remove people's ownership of their own content, or content they had thought they'd bought.
That was possibly true if they started a couple of years ago, but lots of PCs bought since then will be good until they die, rather than ready for an upgrade in a few years. I'm not upgrading my laptop until it dies, because it does everything I want/need. Well, they should start now, and eventually there'd be enough of an install base. Although the PC is riddled with issues, like what if you change your hardware configuration? I mean, with a CPU code, upgrading your CPU means creating a new PC identity and you no longer own your software. Consoles don't have the trouble and changing hardware, so it's a workable system to have unit IDs.If there was agreement between AMDandIntel to do this for all CPU's moving forward though, then in say 4 years, publishers could quite easily start producing protected games which are effectively unplayable on older model CPU's. Sure there would be some losers but if they're that bothered about gaming then an upgrade to a 4 year old CPU probably isn't such a big deal to them anyway.
That was possibly true if they started a couple of years ago, but lots of PCs bought since then will be good until they die, rather than ready for an upgrade in a few years. I'm not upgrading my laptop until it dies, because it does everything I want/need.
That's true, the gamer crowd would need decent hardware. But then you have the issue of upgrades. Gamers will upgrade their hardware. Upgrading your system ends up invalidating your game, which means that hassle of phoned through activations and whatnot.Fair point, but will you be doing any serious AAA gaming on that laptop in 4 years? i.e will you be overly bothered if big PC titles start to be released that won't attempt to run on it.