And what appears to be multiplayer pics: http://games.kikizo.com/news/200608/029_p1.asp
inefficient said:INow I have not played the game personally, and maybe these kinds of ideas are cool to some people, but personally if a game pulled that shit on me and it caused me to die, I would probably just throw down the controler and never play the game again.
These things take time, and I guess we won't be seeing this game for a year or so anyway.
[snip] If every third-person game of this nature featured a similar camera system, the world would truly be a better place. [snip]
That would surprise me. Winter should be possible. The new screenshots look promising.
Scripted cameras are always a bad idea. I've never known them work well. When you get dynamic views that suddenly switch viewpoint, the controls get hideously muddled. I've known in more than one game a case where the player character walks back and forth across a switch point because when the camera changes, up becomes 'move down' and vice versa. Then you get the 'can't see what's happening' moments.
So is Super Mario 64.God of War is very at your comment.
Those aren't new screens I don't think.
Ever wonder where Too Human is? It was one of the blockbusters coming for the Xbox 360 from Microsoft Game Studios and Silicon Knights. Well, the game is still in the works but it's just not fully cooked yet for the holiday season.
Denis Dyack is the president of Silicon Knights, the St. Catharines, Canada-based developer. I chatted with him about everything except when his big game is going to ship. But it was a nice chat anyway.
So is Super Mario 64.
BTW, hail to the king baby, longest game in development hell ever.