Did a quick series of test once again in SS:SE. GF3Ti200 clocked at 240/500, DX API vice OpenGL this time (I started testing and then realize I wasn't in OpenGL ), 20.42 drivers in W2K, I wonder if the drivers behave different in WinXP? Hmmmmm. Anyways here is what I got in Demo "The Elephant Atrium" with 8x anisotropic filtering using Tri samples at 1152x864x32.
Game setting/test Texture LOD bias set to:
Reference images for each setting with mipmaps colorize:
Max blur mipmaps
normal mipmaps
Max sharpen mipmaps
I was surprised at the performance differnce from 58.9 to 45 FPS by just adjusting LOD. That is a %31 difference.
Game setting/test Texture LOD bias set to:
- max blur - 58.9 FPS
normal - 51.3 FPS
max sharpen - 45 FPS
Reference images for each setting with mipmaps colorize:
Max blur mipmaps
normal mipmaps
Max sharpen mipmaps
I was surprised at the performance differnce from 58.9 to 45 FPS by just adjusting LOD. That is a %31 difference.