Wavey, if you mean "8x" as per the game itself then that is correct. But that isn't what it should be for a GF3/GF4. It should be "64" max for the cards. Try this on a Radeon and see what you get (i.e. if you can only get "16" max or higher).
Croteam would never allow "128" as an option (which is an option)... they're not looking that far ahead thinking there will be cards with 128 degree of aniso.
Croteam uses the term "taps" for the 2, 4, 8, 16, 32, 64 & 128 figures. That means number of point samples. Not degree.
[edit]It used to be the case of "degree" for the "Texture Anisotropy" in the original game. The max then was up to "8" for the option for a GF3/GF4. After talking to Croteam for a while over this back in that time, the subsequent patch changed this to 2, 4, 8, so-on-so-forth. In the original game, you could check a bunch of OpenGL driver info by typing /OpenGLInfo() among which the console output will tell you the max aniso degre of the hardware. This variable doesn't seem to available in SS:SE however.
Croteam would never allow "128" as an option (which is an option)... they're not looking that far ahead thinking there will be cards with 128 degree of aniso.
Croteam uses the term "taps" for the 2, 4, 8, 16, 32, 64 & 128 figures. That means number of point samples. Not degree.
[edit]It used to be the case of "degree" for the "Texture Anisotropy" in the original game. The max then was up to "8" for the option for a GF3/GF4. After talking to Croteam for a while over this back in that time, the subsequent patch changed this to 2, 4, 8, so-on-so-forth. In the original game, you could check a bunch of OpenGL driver info by typing /OpenGLInfo() among which the console output will tell you the max aniso degre of the hardware. This variable doesn't seem to available in SS:SE however.