Noko,
Of course mipmaps change with higher aniso degrees. I just can't reproduce the difference in LOD adjustments for 8 aniso between 28.32 and 29.42 drivers as Dave showed on absolute default game and driver settings.
By the way I always liked those disco coloured screenshots
MikeC,
Rev stated he used default driver settings/no 3rd party utility. Assuming 29xx drivers default to the "performance optimisations" what would the difference then be between quality and performance mode? If between those two the performance drop would rather small I wouldn't even care. As said it looks to me like quality mode is filtering lightmaps too in q3a. If that should be the case then there's really not much use to use quality mode.
I simply can't get rid of the suspicion that high degree aniso in quality mode filters textures that are hard to distinct in normal gameplay (I mean the difference) and while skipping those (using performance mode) there's really not much to loose.
Mipmaps can be adjusted in both D3D and openGL and they become handy for me only with Quincunx and upwards and then even if rarely over -0.8 to -1.0.
Of course mipmaps change with higher aniso degrees. I just can't reproduce the difference in LOD adjustments for 8 aniso between 28.32 and 29.42 drivers as Dave showed on absolute default game and driver settings.
By the way I always liked those disco coloured screenshots
MikeC,
Rev stated he used default driver settings/no 3rd party utility. Assuming 29xx drivers default to the "performance optimisations" what would the difference then be between quality and performance mode? If between those two the performance drop would rather small I wouldn't even care. As said it looks to me like quality mode is filtering lightmaps too in q3a. If that should be the case then there's really not much use to use quality mode.
I simply can't get rid of the suspicion that high degree aniso in quality mode filters textures that are hard to distinct in normal gameplay (I mean the difference) and while skipping those (using performance mode) there's really not much to loose.
Mipmaps can be adjusted in both D3D and openGL and they become handy for me only with Quincunx and upwards and then even if rarely over -0.8 to -1.0.