Doomtrooper
Veteran
I think this is time for some 'Mission Impossible Music'...
ben6 said:Hrm after some fooling around with Geforce4s I've noticed that oftentimes, anisotropic filtering will be disabled when running a benchmark with AA+anisotropic filtering. Defaulting to a lower setting. Tried Quake3 last night , for example, 1280x1024 2x FSAA 32tap and 64tap scored exactly the same, using the Nvidia control panel. Using Rivatuner , however there was the expected % drop in performance going from 4x to 8x .
DaveBaumann said:
Chalnoth said:Contradictory? In what way?
(from Rev's short article above) Besides the fact that performance has increased overall throughout all anisotropic filtering levels in the 29.42s compared to the 27.51s, the percentage drop in performance going from one level of anisotropic filtering to the next has drastically been reduced in the 29.42s compared to 27.51s.
(Rev) Personally, I see no difference in terms of overall image quality or anisotropic filtering quality between the two driver sets.
Reverend said: