Tomb Raider

Discussion in 'Console Gaming' started by Laa-Yosh, Dec 6, 2010.

  1. pjbliverpool

    pjbliverpool B3D Scallywag
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    He benchmarked at normal, not maximum - hence the framerate difference.

    I've literally never had a dip into sub 30fps territory. Gameplay averages between 40 and 60 fps all the times, I can knock it into the high 30's though in the most intensive areas but only when standing in specific places to ensure the maximum view distance is on camera.

    I'll post a GF experience video later to demonstrate.

    I don't know where people get this idea from. A 60hz locked games is a 60hz locked game full stop. I've got plenty of games I can lock at 60fps on the PC with no drops below and it's a perfect arcade level experience. No pauses, no judder, nothing. You're probably just getting confused with 60 to 30fps frame drops with vsync on.
     
  2. DieH@rd

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    Digital Foundry - Performance analysis: Tomb Raider Definitive Edition




    :runaway:

    CUTSCENES
    Xbone
    Lowest Frame-Rate 27fps
    Highest Frame-Rate 30fps
    Average Frame-Rate 29.98fps

    PS4
    Lowest Frame-Rate 32fps
    Highest Frame-Rate 60fps
    Average Frame-Rate 53.36fps


    GAMEPLAY
    Xbone
    Lowest Frame-Rate 24fps
    Highest Frame-Rate 30fps
    Average Frame-Rate 29.84fps

    PS4
    Lowest Frame-Rate 33fps
    Highest Frame-Rate 60fps
    Average Frame-Rate 50.98fps


    DF reports that Xbone "drivers" are still hard to work with.
     
    #522 DieH@rd, Jan 27, 2014
    Last edited by a moderator: Jan 27, 2014
  3. almighty

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    My single 7970 Ghz edition

    Ultra settings at 1080p - 66fps

    Ultra settings, Tessellation turned off at 1080p - 72fps ( 9% increase )
     
  4. pjbliverpool

    pjbliverpool B3D Scallywag
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    Nope, digital foundry just proved you 100% correct ;)
     
  5. Gitaroo

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    well many people do but many never said 60Hz locked either. Just a game that basicaly unlock to run as high as possible up to 60fps on tv. I use nVidia adoptive v sync, which is probably one of the best thing ever for PC imo except for 1 or 2 games.
     
  6. joker454

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    Lol, the timing was funny on that, go figure :)



    I agree with stutter being bad, but it's never counted as bad on console versions. Case in point from the DF article linked above:

    ...which if applied to the pc version would make it deemed unplayable whereas for the console version it's disregarded and still considered a 60fps smooth title. Incidentally that article will add fuel to the fire by being flawed in that you can't compare average frame rates between a locked frame rate game and an unlocked frame rate game, it's meaningless. But nonetheless now it will be written in stone how there's a 20fps average difference between versions, even though that's totally wrong. So it goes...
     
  7. -tkf-

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    Ultra at 1920, avg 30 fps.
     
  8. -tkf-

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    So the XB1 is locked at 30, didn't they say something else.. seems weird?
     
  9. -tkf-

    Legend

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    Just to repeat myself, i wonder what your motive is posting in the console forums.. oh well.. i wont notice anymore.
     
  10. -tkf-

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    I am aware of that, but some of the best games ever only appeared on consoles. RDR is a good example, it wasn't console specific, just console specific.

    As for this generation, there is nothing spectacular for most people, as of know that is :)
     
  11. DieH@rd

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    Report about unlocked framerate came during the recent journalist event where they got the chance to play the game. Maybe then devs talked about uncapped framerate. Retail version obviously has cap.

    BTW, DF forgot to mention this framerate
    [​IMG]
     
  12. function

    function Wrong thread
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    No they didn't. Look at the graph.

    A trailing average calculated from x refresh samples (at say 60hz) can make variation between 20 and 30 hz look like less than 20. It all depends on when you start and end the period you use to calculate the figure.

    I predict there will be awful lot of people who shouldn't even be talking about frame rates.
     
    #532 function, Jan 27, 2014
    Last edited by a moderator: Jan 27, 2014
  13. -tkf-

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    Looking at the videos from DF it seems obvious that this game would easily get a higher avg fps on the XB1, there are several moments where the PS4 drops the framerate by 2 digits and the XB1 just holds at 30.
     
  14. djskribbles

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    But the PS4 version is also capped at 60fps, and there are quite a few moments where it would probably go higher. My guess is the gap would be ~18fps on average if both weren't capped.
     
  15. joker454

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    The graph has the xb1 version usually at 30fps so one would expect it's average to be affected somewhat more in an unlocked comparison because it's losing numbers on almsot every frame. They really should have not even listed average frame rate, it's deceptive at worst, meaningless at best.
     
  16. DSoup

    DSoup meh
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    Stop using math. It's akin to witchcraft in some parts.
     
  17. DieH@rd

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    [Update 19:52 GMT: and as the more eagle-eyed have noticed, we also have a registered dip to 18fps, where the game seems to momentarily freeze for 12 frames at 4:12 in the video - though this isn't indicative of general performance. For those interested, this post explains the confusion - in effect, the frame-rate counter is updating across a trailing sample of frames - as you can see, the graph itself is registering 24fps.]
    http://www.eurogamer.net/articles/digitalfoundry-2014-tomb-raider-definitive-performance-analysis

    Leadbetter linked this thread. :)
     
  18. djskribbles

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    Ya I know the X1 version is probably affected more... just saying that you can't mention one thing and ignore the other. I would guess that the X1's avg framerate would be ~35fps if unlocked and the PS4's would be ~53fps, which is how I reached my 18fps guess. That article that was posted earlier said that the X1 version peaked at 45fps with not much was going on, but mostly ran around 30fps, and averaged around 35fps. They probably got their numbers from an insider source that knew how it performed without a cap. Ultimately they probably capped it because it ran closer to 30fps most of the time
     
    #538 djskribbles, Jan 27, 2014
    Last edited by a moderator: Jan 27, 2014
  19. -tkf-

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    Yeah, and when you see the PS go from 60 to 40 and the XB1 staying at 30 it's easy to imagine it hitting higher numbers..

    It's when the framerate goes below 30 on the XB1 that you can "really" compare :)

    Next round graphic quality, should be interesting, just by looking at the video i think i saw a few things, but hey, compressed YT video is not really worth for anything but guessing :)
     
  20. -tkf-

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    GTX680

    Normal and Ultra avg 60

    Everything maxed avg 47
     

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