While it's better then PS360 it's still not up to PC standard by the looks of it.
http://static.gamespot.com/uploads/original/1389/13892752/2424422-4405281814-SXXXr.gif[/mg]
[img]http://static.gamespot.com/uploads/original/1389/13892752/2424424-0239598468-Fjwcw.gif[/mg]
Difference in texture detail in the first picture is very apparent and Lara in the PC looks much better, PS4 Lara looks deformed in comparison.
Looks like her hair has more strands on PS4 though, maybe using TressFX 2.0?[/QUOTE]
Skin shaders look better on PS4 IMO. It's not really shown on that pic, but there are others at GAF. I think there will be other differences. Will wait for DF.
Who can blame him, his product is getting school'd by a 3rd party game, nothing to weird in his stance, i would be surprised if he said anything else.
Albert Penello has talked about the Tomb Raider controversy.
He insists on the fact that the Xbox One isn't far behind at all compared to the PS4, saying that he knows information the general public doesn't know, and things going on behind the scenes.
http://www.totalxbox.com/70047/xbox...nt-all-that-great-insists-microsofts-penello/
Microsoft have always defined the Xbox One as a console whose specs and architecture are about "agility and brains", not "brute force". Just based on elegance.
http://www.totalxbox.com/54570/xbox-one-specs-are-about-agility-and-brains-not-brute-force/
He also noted of 12 third party multiplats released (I'm assuming pre Raider), 9 are basically identical only 3 show a difference, and that he thinks Ryse is the best looking next gen game bar none (certainly arguable)
So I think he makes decent points overall. But OTTTTTTTTTTTTTTTTTTTTTTTTTT
Skin shaders look better on PS4 IMO. It's not really shown on that pic, but there are others at GAF. I think there will be other differences. Will wait for DF.
http://www.neogaf.com/forum/showthread.php?p=98309885#post98309885Now I don't think they do..... Played the PC all the way through at 2560x1440 with everything on Ultra + SSAA and it's mind blow-inly good looking.
Ultimate Edition in my opinion hasn't shown anything that makes it look on par with the PC version let alone surpass it in anyway.
Can't understand why the textures on the environment are not the same as PC though... Consoles have the RAM for them and should have the ALU and TMU power to process them I would think.
http://www.neogaf.com/forum/showthread.php?p=98309885#post98309885
IIRC, Scot Amos said that subsurface scattering is exclusive to the definitive version, and I think it adds nice depth to the skin.
Just noticed another thing removed from the PS4 version, her hair doesn't cast self shadows like it does in the PC version.
Woa, isn't there something weird going on with her eyes on that last screen?
That might depend on the light source. The scene with her cranking the radio has SS..
Now I don't think they do..... Played the PC all the way through at 2560x1440 with everything on Ultra + SSAA and it's mind blow-inly good looking.
Ultimate Edition in my opinion hasn't shown anything that makes it look on par with the PC version let alone surpass it in anyway.
Can't understand why the textures on the environment are not the same as PC though... Consoles have the RAM for them and should have the ALU and TMU power to process them I would think.
I wholeheartedly disagree. Having SSS alone makes the model appear so much more life like and vibrant instead of a dried up wooden look, hat's a huge difference in my book. A little more rounded edge on the PC version sure helps but is nowhere near making a significant difference especially in motion, I'd say tessellation is good resources wasted as I have noticed lately. The new tressfx does have self shadow and that shot must have a bad lighting position. Here's an example.It appears so but I still prefer the more unified look of the PC version, and as pointed out the PS4 version has greatly reduced TressFX precision and animation compared to the PC version.
PS4 also appears to the missing the tessellation and parallax mapping on surfaces too, this is especially noticeable in the first stage of the game.
Maybe they used all the ALU power for sub-surface scattering instead of using it for POM.
Watching the presentation video again where they're talking about how they re-modelled the head from the ground, you can clearly see the extra polygons are doing a nice job, they are however completely ruined though by the angular and pointy body modelling.
I think the PC version, while missing sub-surface scattering is overall the much better model due to more uniform modelling.
PC ( Ultra settings )
PS4
Just noticed another thing removed from the PS4 version, her hair doesn't cast self shadows like it does in the PC version.
And proof that this game is truly nextgen [scene when Lara is holding the torch]:
http://i.imgur.com/KP252ka.jpg
Speaking of Tressfx, the new one appeared to be not as floaty which also makes sense because the old one looks like she's underwater all the time.