ShootMyMonkey
Veteran
The most fundamental flaw in the average gamer's technical analysis of any game is that it never goes further than skin-deep. It never really matters how advanced anything is -- it only matters how apparent you make it. You want a list of things that go further than what you can plainly see on just about any game you can imagine, I don't think I can fit that list in under 1 MB of text.If you believe that those things mean TRU must necessarily be sub-HD then I personally do not agree.
Although, if you don't think that draw distance affects render performance, you're not at all fit to complain about any game being under 720p at any point in time for any reason. Though on stuff you can't see, the fact that TR:U is actually a platforming puzzle game means that the search trees for motion path predictors is at least an order of magnitude above the average. Conay's guess about IK feet is a little short of the reality -- it's a full-body IK and that applies not only to Lara, but every soft-body object in the game right down to the foliage. Having a lot more variance in the per-instance illumination model... Having a million things from traps and puzzles to HUD and menus all running in a threaded VM... All this stuff eats up time. Just having the per-instance irradiance estimation alone eats up a quarter to half a millisecond in some levels. Sounds like nothing by itself, but when you add everything up and realize that you have very little time to share for everything including rendering, you're going to take ways of giving you that time which don't interfere with your priorities. And in the end, that's the real difference. What is it that you prioritize?
Now of course, I know the standard response is ultimately going to amount to "well, somebody else did it and therefore it's universally solvable." That's a complete load of crap. Why doesn't LBP have the same priorities as FarCry? Why doesn't Haze have the same priorities as TR:U? Why doesn't Spore have the same priorities as Halo 3? They're not the same games! That's all there is to it. It doesn't matter if you're comparing superficially similar games (which is what the TR<->Uncharted comparison is) or completely unrelated games. The reality will always be the same. You can disbelieve all you like and pretend that there everything must work exactly as superficially as you think, but that doesn't make it a valid position.
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