ShootMyMonkey
Veteran
Every texture is different? Are you kidding me? I spotted texture and geometry repetition in Uncharted before even a single second passed. Granted, it's something that I just happen to habitually spot in every game I ever look at (longest it's ever taken me to spot a case is 4 seconds), but you have to be joking if you think there's really any sort of texturing uniqueness.I'm talking about high-res hand painted and layered textures. Since every texture is different in uncharted, and you can differntiate between them, it has a very clean look.
For me, what killed Uncharted when I saw the demo was the torsion springs on the grass. It took almost nothing to get the grass to spin around wildly at hundreds of RPMs cutting through the geometry. It's not so much that I look upon that as some unforgivable misuse of physics, but that I found twisting the grass into semi-resonance so incredibly amusing that I just wanted to do that over and over rather than play anything.
That's basically it. We do the same as that's really the only thing you can do when you have so little memory to work with (sorry, but the Gears approach is insanely resource-hungry). And Uncharted had less to spare than we did on the PS3 since it came out that much longer ago. There's little reason to think for an instant that there's a shortage of repetition -- there is no genuine uniqueness of texture or geometry in any game. There is only a question of how apparent it is.I was under the impression that Uncharted used a good amount of repeated textures, though through layering it helps break the monotony.
In reality, all deepbrown is talking about is the effects of the high saturation and contrast.
I think the figure is higher than that, but whatever. A big part of it is that PS3's OS takes up too much RAM (and framebuffer is an easy target, especially considering that and nobody likes tiling on 360. The long and the short of it is that anybody who thinks these consoles are *suitable* for HD-level rendering in this day and age, especially 1080, is completely deluded. Doesn't mean it's not possible, just that being suited to it is not the case. I know the hardware looks overall in the same league that was able to handle some impressive resolutions on the PC, but we often forget how much more people try to do with it at this stage, especially considering the kind of power the CPUs have. If the benchmark of graphics was still Doom3, then we'd probably be fine, but not with the kind of stuff that is targeted by most anyone today. We also couldn't even move very much data quickly to the GPU on PCs in the days when chips of this level were new, so fillrate never appeared to be an issue, but when you're this much closer to any GPU, the faults are bared for all to see.nooooooooooooooo must not be sub HD (never mind that 30%-50% of games this gen are)
Delaying until after the holidays would likely be far more suicidal than standing toe-to-toe with juggernauts. Missing that time window when people actually buy luxury items like games is equivalent to not selling. Certainly being on the shelf at the same time as say, a Gears of War which is going to get the prime shelf space whether you like it or not, is quite a dire place to be, but it's typically safer to be there for the day Post-Thanksgiving shopping season and suffer the hit you're going to take when POP and Gears and LBP and so on are all out than it is to wait out the fade which will basically take you out into early 2009. Most predictions say that if we were to wait out that long, we'd be better off doing it after the next inauguration and hope and pray that it will be Obama being sworn in. Kind of a lousy spot to be in any way you slice it. Since any product's lifespan on the shelf is really tiny, it's always best to get that tiny window when people will buy than to hope there will be another chance.SMM was there any talk of delaying the title until after the holidays or was there concern that TRU would get overshadowed by the other titles appearing on shelves this holiday season.