XxStratoMasterXx
Regular
Ok guys, I've been mulling this for a while, but unsure if it is true, so I'm going to post it here and I want you guys to tell me your opinion;
In the real-time graphics world, many people see the pioneers in graphics as being the game engine architects such as id software, Epic Games or CryTek. But I feel that the true pioneers in the industry (Not to take away from John Carmack or Andrew Shiedecker) are the guys at ATi and nVidia who are constantly doing research on the algorithms to be used in real-time rendering fo their techdemos.
Yes, games like FarCry, and doom3 look great, but techdemo's really exploit the graphics cards features and are the things that pave the way for the game engine guys to use in their engine.
What do you think? The pioneers are at ATi and nVidia, or am I full of crap and it's really the game people?
In the real-time graphics world, many people see the pioneers in graphics as being the game engine architects such as id software, Epic Games or CryTek. But I feel that the true pioneers in the industry (Not to take away from John Carmack or Andrew Shiedecker) are the guys at ATi and nVidia who are constantly doing research on the algorithms to be used in real-time rendering fo their techdemos.
Yes, games like FarCry, and doom3 look great, but techdemo's really exploit the graphics cards features and are the things that pave the way for the game engine guys to use in their engine.
What do you think? The pioneers are at ATi and nVidia, or am I full of crap and it's really the game people?