The Witcher 3 : Wild Hunt ! [XO, PS4, NX, PS5, XBSX|S, PC]

Levelling up is confusing....I am at level 7 now. I just unlocked the 'hold R2 for stream of fire' ability. But when I hold R2, it does the standard attack of Igni. Now, will that ability also take up a slot on the skill tree? Will I lose the standard AOE Igni attack?
Remember you have to put skills into one of the 12 free slots (with one unlocking every 2 levels) so they become active. I'm level 12 or 13 now and In my first three slots I have Igni (5/5) and Firesteam (3/3) along with Axii (3/3 -Delusion) along with a greater blue mutagen. In my second slot it's combat skills with a red mutagen. With both tiers of Igni in slots, a quick tap on R2 will pump out a burst of Igni as it always did and holding R2 fires a concentrates stream of sparks.

Also, why does each sign need to be levelled up separately when different monsters are prone to different signs :( ? It means if I invest in Igni, I will be under powered against everything else except a few ! And Axii, the mind controlling sign, is extremely important for conversations.
Currently I'm spec'd for Igni and Axii. Axii is also useful in combat and in conversations - revealing answers or just saving you money ;) My other skills are basic and I'm not had a problem yet. My next Axii upgrade makes foes into friends in combat - that should be fun!

I think one should just invest in Axii and sword for the start and let everything else be as sword is anyways ur primary attack. But then simple light and heavy attack also level up separately and so does parry ! It seems like a very punishing system. How am I to know what is going to be essential or supercool later ? :(

I think sword fast or heavy sword skills are pretty essential, I gather at higher levels you can decimate many foes on a full tripped out sign tree (Quen is supposedly crazy over powered) but getting there still requires cutting things in pieces - plus I'm genuinely finding the combat fun. I run into what must have been a dozen wolves on a hill and it was thrilling to spin, slash, blast fire, and take almost no damage at all.

Oh, and I met this guy who was selling a pass to Novigrad, couldn't get it from him so I took a boat and sailed for 20 mins, straight into Novigrad :D just for fun [emoji14] ! Nobody stopped me or asked for any pass.

You don't need to buy a pass, there are several options for getting one for 'free' :) At the moment I'd doing every side mission I'm able.

I found at lvl 6 and 7 I was able, with a little preparation and care, to take down things twice my level but that's changed now and at lvl 12 I had my arse handed to me by a lvl 19 golem or something similar. I have a few lvl 20-33 quests for later and the only 'repeat' quest I've found is Person in Distress which is rescuing a trader from deserters / bandits. I've stumbled on that one three times.

I have no idea how far I'm into the main quest but I feel like I must be more than halfway. But then I've only just got to Novigrad and haven't been to the Skellige Islands yet :runaway:
 
Oh...and as I was passing a guy in the Bloody Baron's village,he said' If I have a son, I will name him Geralt !'......(wierd when saying it here) made me smile , lol ! Little touches, they add so much character to the world. In hindsight , I think it must have been the guy for whom I killed the Shrieker to avenge his brother.
 
Remember you have to put skills into one of the 12 free slots (with one unlocking every 2 levels) so they become active. I'm level 12 or 13 now and In my first three slots I have Igni (5/5) and Firesteam (3/3) along with Axii (3/3 -Delusion) along with a greater blue mutagen. In my second slot it's combat skills with a red mutagen. With both tiers of Igni in slots, a quick tap on R2 will pump out a burst of Igni as it always did and holding R2 fires a concentrates stream of sparks.


Currently I'm spec'd for Igni and Axii. Axii is also useful in combat and in conversations - revealing answers or just saving you money ;) My other skills are basic and I'm not had a problem yet. My next Axii upgrade makes foes into friends in combat - that should be fun!



I think sword fast or heavy sword skills are pretty essential, I gather at higher levels you can decimate many foes on a full tripped out sign tree (Quen is supposedly crazy over powered) but getting there still requires cutting things in pieces - plus I'm genuinely finding the combat fun. I run into what must have been a dozen wolves on a hill and it was thrilling to spin, slash, blast fire, and take almost no damage at all.



You don't need to buy a pass, there are several options for getting one for 'free' :) At the moment I'd doing every side mission I'm able.

I found at lvl 6 and 7 I was able, with a little preparation and care, to take down things twice my level but that's changed now and at lvl 12 I had my arse handed to me by a lvl 19 golem or something similar. I have a few lvl 20-33 quests for later and the only 'repeat' quest I've found is Person in Distress which is rescuing a trader from deserters / bandits. I've stumbled on that one three times.

I have no idea how far I'm into the main quest but I feel like I must be more than halfway. But then I've only just got to Novigrad and haven't been to the Skellige Islands yet :runaway:
That's what I have in mind too. First three to be Igni +Axii and next ones for sword. But I have unlocked only four slots yet, so skills are being left out unused :(.

And I get hit a lot. :-/
 
Oh...and as I was passing a guy in the Bloody Baron's village,he said' If I have a son, I will name him Geralt !'......(wierd when saying it here) made me smile , lol ! Little touches, they add so much character to the world. In hindsight , I think it must have been the guy for whom I killed the Shrieker to avenge his brother.
The Baron's story was fantastic - I really enjoyed it and it could well have gone so different with some different earlier choices. And those were choices I made in a another quest line before I even met the Bloody Baron. This game is just.. WOW! :runaway:
 
The Witcher's charms don't work on me, the core gameplay is incredibly poor.
The combat system is terrible: the controls are immensely unresponsive (this is game breaking at Death March difficulty), Geralt attacks don't register or connect too many times during a fight, the lock-on is poor and the soft-lock is unreliable with large groups of enemies, ranged combat is poorly implemented barely fuctional, enemies are poorly designed/balanced and poorly animated, the move-set is limited and doesn't offer room for variety, magic/sign selection is not functional.
CD Projekt to my eyes fails big to deliver a functional combat system.

Also character movement/mobility is is also horrible and that the UI is also poorly designed.
 
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I can't parry to save my life, just never seems to work. Anyone got any tips for the timing?
Follow Dsoup's advice, roll, roll, evade, roll... Whatever, but parrying is more difficult. I don't parry, at 30 fps the timing is tough for me in order to get it right.

Still, this IGN video talks about the combat in The Witcher 3 being the best in the series. And some parts of the video can give you hints as to how to combat the monsters and so on.


The Witcher's charms don't work on me, the core gameplay is incredibly poor.
The combat system is terrible: the controls are immensely unresponsive (this is game breaking at Death March difficulty), Geralt attacks don't register or connect too many times during a fight, the lock-on is poor and the soft-lock is unreliable with large groups of enemies, ranged combat is poorly implemented barely fuctional, enemies are poorly designed/balanced and poorly animated, the move-set is limited and doesn't offer room for variety, magic/sign selection is not functional.
CD Projekt to my eyes fails big to deliver a functional combat system.

Also character movement/mobility is is also horrible and that the UI is also poorly designed.
My only gripes for now -gotta say that I love the game to death anyways-:

- I'd like a faster access to the map.

- UI needs work in some departments. First, it should be much more unified, like say 4 squares, like a + sign , one with your character inventory, another one with your skills, other one featuring, one for meditation and another one for quests and bestiary.

- UI wise again, it should be more clear when you are wearing an item and when you are not rather than knowing it but the "equip", "unequip" choice.

- no qualms with the controls overall (they wanted to make Geralt realistic and there is inertia, although sometimes he accelerates too soon and stops a bit late), but the smallest chest, animals, etc, in this game are very difficult to loot, they require you to be very precise.
 
Level 4, second hardest difficulty level. Exclusively specialised in alchemy. Played again today. I've completed all the quests in White Orchard, I think. Raw meat -from wolves, does, goose, cows, sheep, rams, etc- kept me alive.

- Tips to make money (White Orchard), from my own experience after spending like 15 playing in White Orchard exclusively:

1) Honeycombs, sell them to Tomira (even if you see them again, they regenerate slowly, like in real life, so looks for new ones), gets you big money over time. Meditate when Tomira runs out of money.

2) White Myrtle Petals are everywhere in White Orchard! Sell them to Tomira. She pays a crown for each, but collecting 100 is easy!

To get raw meat: hunt animals, and...well...I was sorry for them, but attack the gooses, sheep, goats, cows..., in the village, lots of raw meat and food.

With the money I got, I purchased the entire Temerian set (free DLC armour) at the right level, level 4, it made life a bit easier.

Ah, buy a saddlebag, so you can carry more stuff. Plus, destroy monster nests, easy experience and nice stuff.
 
I feel the rpg is awesome but the control and ui is abysmal.

Texts are too small, item menu is confusing (but better than dragon age incision), looting is frustrating, geralt movement is really feels robotic lag thing.

(I wonder how ND make uncharted and tlou feels so responsive and looks awesome animation, and interact really well with stuff in environment)
 
The Witcher's charms don't work on me, the core gameplay is incredibly poor.
The combat system is terrible: the controls are immensely unresponsive (this is game breaking at Death March difficulty), Geralt attacks don't register or connect too many times during a fight, the lock-on is poor and the soft-lock is unreliable with large groups of enemies, ranged combat is poorly implemented barely fuctional, enemies are poorly designed/balanced and poorly animated, the move-set is limited and doesn't offer room for variety, magic/sign selection is not functional.
CD Projekt to my eyes fails big to deliver a functional combat system.

Also character movement/mobility is is also horrible and that the UI is also poorly designed.
Graphics and story are great. The engine is great, maybe the best open world engine I have seen. In PS4 textures are the best found so far, and it´s also one of the less aliased games.
But you are right about the controls, they ruin everything. How they can have messed it up so much!. Controlling Geralt (with o without horse) is a pain in the ass, it gets on my nerves. They only had to copy the controls of Naughty Dog games, From Games,Epic games,Nintendo or any other good third person view game developer. And the UI...I can´t understand who greenlighted that, atrocious, not only for being ugly, but for having zero functionality with that tiny text, tiny objects icons, and wasted space.
 
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I can't parry to save my life, just never seems to work. Anyone got any tips for the timing?
http://kotaku.com/tips-for-playing-the-witcher-3-wild-hunt-1705588522

ABP: Always Be Parrying
When in combat, you should almost always have the left trigger held down. That’ll set Geralt to automatically parry most attacks, from most angles. If you want to really duck in under a foe’s attacks, you can let your guard down, and if you’re feeling really confident, you can time your parries to stagger enemies. But I recommend a default parrying stance for the majority of fights.

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Hope it helps. Kotaku's tips article is worth the read, in its entirety.
 
Btw how do you lock to enemy?
Press the right stick --X1 controls, but I think PS4's are more or less the same. Locking is okay but sometimes it isn't to your advantage.
Check the controls for a short cut. On PS4 you can jump straight to the map with an upward swipe on the touchpad and jump straight to the inventory by holding the touchpad down.

There may be key combos to accomplish the same thing on XBO.
:smile2:Thanks DSoup. I don't think there is an equivalent in the X1 version. Will share if I find something today at night.
 
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Graphics and story are great. The engine is great, maybe the best open world engine I have seen. In PS4 textures are the best found so far, and it´s also one of the less aliased games.
But you are right about the controls, they ruin everything. How they can have messed it up so much!. Controlling Geralt (with o without horse) is a pain in the ass, it gets on my nerves. They only had to copy the controls of Naughty Dog games, From Games,Epic games,Nintendo or any other good third person view game developer. And the UI...I can´t understand who greenlighted that, atrocious, not only for being ugly, but for having zero functionality with that tiny text, tiny objects icons, and wasted space.

The game is unpolished.
The story and the world world have quality, they did put much attention there, but the rest is sadly sub standard or simply broken.
 
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Press the right stick --X1 controls, but I think PS4's are more or less the same. Locking is okay but sometimes it isn't to your advantage.
Yes it's the same on PS4. I tried combat lock on but having used it I've stopped using it. For my style of combat, which is to keep moving and engage multiple targets concurrently, I found it limiting.
 
I'm really enjoying the main and side quests so far in Velen, not only are they interesting, good for leveling up but also rewarding in other places too ;)
Dat beneficial Keira
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, there's hardly any dull moments in this game which is a surprise for an open world game. And that lighting simply gets better and better.
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