Can you have enough CG trailers for Witcher 3?
Yep. They need to talk about their choices and repeat ad nauseum that XBox as a brand is more than just the console now, including reference to existing and future plans. That's the only way to change its meaning. Although that does put them in a pickle regards speaking about console stuff rather than XBox in general, unless they literally ditch XBox exclusives and everything XBox is cross-Windows.
Beautiful stuff there. I wonder how long it would still take for even a super linear game like God of War to reach similar graphics.Can you have enough CG trailers for Witcher 3?
And now we enter the eternal discussion... Define "similar".Beautiful stuff there. I wonder how long it would still take for even a super linear game like God of War to reach similar graphics.
CDPRed has so far only used Platige Image for their CGIs. Did that changed?
I had never heard of them. Total War games are usually quite fun, too bad my laptop heats up to 99º C once the game has a lot of units on screen.As far as I know that's correct, and Platige has also made the Cyberpunk trailer some time ago.
Platige is first and foremost a general post production studio though, they make a lot of commercials. But the new Total War: Warhammer trailer is their work as well!
As in perceptive look or approximation of course, I know you can't reach it in raw numbers for a long long time. And with Photomode I think we can get close on hardware 10x of PS4.And now we enter the eternal discussion... Define "similar".
As far as I know that's correct, and Platige has also made the Cyberpunk trailer some time ago.
Platige is first and foremost a general post production studio though, they make a lot of commercials. But the new Total War: Warhammer trailer is their work as well!
I had never heard of them. Total War games are usually quite fun, too bad my laptop heats up to 99º C once the game has a lot of units on screen.
With some of the villages you in the game you'll find houses built on hills at somewhat awkward angles. But it actually makes it look more realistic. As if the builder was construtcing around the landscape. And then the kids are playing up on top of the hill; I even children playing in little mud streams that happened because of the way the land fell and where the water drained.
It's almost a Grand Theft Auto 5 level of specificity with the game world but in a rural setting. I don't think that's something we're really used to.
I think sometimes in game development, people make the mistake of creating the village first then the landscape. But your example shows that we put the landscape first. Then you build the village based on the layout of the land. It's like somebody came by in the world and said, "I'm making my house here. There's a hill nearby. Maybe I'll put some bee hives or something up there. Make it into a bee keeping area," depending on what the village does.
It was really important to not dig out the landscape. If you make some nice rolling hills, you keep that intact. You keep the view as epic as possible without destroying it.
Not knowing who Angry Joe is, this may as well have been 45 minutes of rednecks play Witcher 3. One of them even sounds quite like Merle Dixon from the Walking Dead! Redneck voiceovers and ADHD-fueled camera control aside, this game is looking really good. 3 Weeks!
Yay!
Haven't seen it here yet!
AngryJoe plays W3
I feel the Xbox on PC thing is actually them trying to steer you to / remind you of the console. They've been pushing the strategy for years now. Especially obvious on Windows 8 store where for example you have some lame Halo tie in games with Xbox logos attached.Yep. They need to talk about their choices and repeat ad nauseum that XBox as a brand is more than just the console now, including reference to existing and future plans. That's the only way to change its meaning. Although that does put them in a pickle regards speaking about console stuff rather than XBox in general, unless they literally ditch XBox exclusives and everything XBox is cross-Windows.